NanoBoyAdvance Git (2022/07/20) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.
Nanoboyadvance Git changelog:
* Merge pull request #238 from nba-emu/qt6-support
* Qt: fix integer arithmetic on Qt::Key
* Allow building NanoBoyAdvance against Qt6 (thanks nadiaholmquist)
* Accuracy: put the information into context
* Qt: unpause the emulator if a ROM is loaded
* Qt: fix screen clearing and stop audio if ROM could not be loaded
* ARM: restore p_spsr when loading a save state
* Qt: use Qt::QueuedConnection instead of BlockingQueuedConnection
Running
In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.
Download:
NanoBoyAdvance Git (2022/07/20) :
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Source: Here
2022-07-20
Tags:
Console,
Dev_Build,
GBA,
NanoBoyAdvance
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