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EmuCR: DolphinDolphin Git 5.0-16607 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #10604 from Pokechu22/gcadapter-refactor
* GCAdapter: Use LibusbUtils::ErrorWrap in log messages
* LibusbUtils: Create ErrorWrap
* GCAdapter: Make local variables const where possible
* GCAdapter: Merge Read logic
* GCAdapter: Have the read thread control the write thread
* GCAdapter: Exit early if the adapter fails to open on Android
* GCAdapter: Remove check on write size on android
* GCAdapter: Harmonize read/write thread variable names
* GCAdapter: Remove unused includes
* GCAdapter: Use determinism hack on Android
* GCAdapter: Convert ControllerType to an enum class
* GCAdapter: Fix rumble enabled config on Android
* GCAdapter: Use std::array for controller read and write payloads
* GCAdapter: Merge GCAdapter.cpp and GCAdapter_Android.cpp
* Merge pull request #10721 from Dentomologist/fix_warnings_on_generic_builder
* DSPAssembler: Fix -Wswitch warning
* UnitTests: Fix -Wrange-loop-construct warnings
* Merge pull request #10716 from Pokechu22/dsp-lle-loop-saturation
* DSP LLE Interpreter: Remove OpReadRegisterAndSaturate
* DSP LLE Interpreter: Fix typo in 'LS
* DSP LLE Recompiler: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m
* DSP LLE Interpreter: Apply saturation to LOOP and BLOOP with $ac0.m and $ac1.m

Download:
Dolphin Git 5.0-16607 x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Dolphin Git 5.0-16607 Android : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source: Here



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