PCSX2 Git (2022/01/24) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3.
PCSX2 Git Changelog:
* GS: Only autoflush on draws of same format
* GS-hw: Remove useless shader line from CLR As/Af case.
* GS-hw: Fix clr 1 case shader.
* mVU: Clean up branch chain handling
* mVU: Rework multiple branch chaining
* GS-hw: Implement alternative hw blending for Cd*As, Cd*F.
* GameDB: Patch for Midnight Club 2 T-Bit
* GS: fix Majokko A-La-Mode 2 palette rendering.
* GS: fully support target rescaling in TC.
* GameList: Add game list and scanner functions
* VMManager: Introduce new manager functions
* InputManager: Add InputManager implementation
* MemoryCardFile: Add routine to enumerate cards
* SaveState: Save screenshot in state archive
* HostDisplay: Add GetDriverInfo()
* Vulkan/Context: Get driver properties
* GS: Add heuristic-based internal FPS
* GS: Use global upscale multiplier
* IPU DMA: If no underflow occurs on QWC = 0, end DMA.
* GS/Vulkan: Add image format check to features
* Host: Fix ReportFormattedErrorAsync()
* GS: Release host display if GS init fails
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PCSX2 Git (2022/01/24) x86:
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2022-01-24
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