Dolphin Git 5.0-15407 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git Changelog:
* Merge pull request #10181 from JosJuice/android-data-app
* Android: Adjust string about file manager apps on Android 11
* Merge pull request #10127 from AdmiralCurtiss/riivolution
* RiivolutionPatcher: Use FileInfo instead of IOFile when only checking for filesize.
* IOS/FS: On NAND redirected files, the source and target of a Rename operation may be on different partitions or devices. Implement a fallback for that.
* RiivolutionPatcher: Protect against three or more dots in path traversal.
* RiivolutionPatcher: Handle the possibility of the FST already containing a main.dol file.
* RiivolutionPatcher: Modify memory patching logic to be more accurate to actual Riivolution.
* Core: Deduplicate Riivolution Patch to BootParameters apply logic.
* DolphinQt: Act like Riivolution and pre-select the last selected patch options when launching via the RiivolutionBootWidget.
* RiivolutionParser: Add code to read and write the Riivolution config XMLs that remember the last selection.
* DolphinQt: Add ability to edit the Riivolution XML root directory when launching a patch.
* Core/BootManager: Disable loading time emulation for Riivolution-patched games until we have proper emulation for that.
* Core: Add ability to specify and launch a riivolution-modded game via a .json file.
* Core: Implement Wii NAND path redirects for Riivolution savegame patches.
* RiivolutionPatcher: Ignore last two bits of offset in file patches to match console behavior.
* RiivolutionPatcher: Load external files with a layer of indirection during the patching process to properly resolve the paths given in the XML.
* DolphinQt: Add ability to start a game with Riivolution patches from the GUI.
* Core: Add RiivolutionPatcher to apply Riivolution-style patches to a game's file system and memory.
* Core: Add RiivolutionParser to parse a Riivolution XML.
* CommonPaths: Add a Riivolution subfolder in Load.
* DiscIO: Add CreateDisc/WAD/Volume() overloads that take a BlobReader directly.
* DiscIO/DirectoryBlob: Add a callback that allows patching the main.dol and FST of the game partition during blob construction.
* DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobReader from a VolumeDisc.
* DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobPartition from a VolumeDisc.
* DiscIO/DirectoryBlob: Add a content source representing a run of padding bytes.
* DiscIO/DirectoryBlob: Add a content source that reads data from a DiscIO::Volume.
* DiscIO/DirectoryBlob: Add ability to have an offset for a partition ContentSource.
* DiscIO/DirectoryBlob: Add ability to have a start-of-file offset for a file ContentSource.
* DiscIO/DirectoryBlob: Add explanations for DiscContent members.
* DiscIO/DirectoryBlob: Consolidate functions that take data for ContentSource to just take a ContentSource.
* DiscIO/DirectoryBlob: Rename the vector-reference variant of DiscContentContainer::Add() to AddReference() to make it clearer at call sites that the given vector must remain in memory.
* Merge pull request #10142 from aldelaro5/gdb-stub-rework
* GDBStub: Add log when break is sent
* GDBStub: Make step force pausing even if play was pressed
* GDBStub: upgrade some logs from debug to info
* GDBStub: Refactor the whole code
* GDBStub: remove the cmake option and the ifdefs
* GDBStub: Cleanly shut down on stop
* GDBStub: Correctly inform the CPU thread if we are stepping
* GDBStub: Add support for the T command
* GDBStub: rework the breakpoint and the control logic
* GDBStub: move the stalling logic to CPU::Run
* GDBStub: boot to pause
* Let the GDB stub listen for commands while running
* Remove unecessary include of the gdb stub
* Merge pull request #10183 from AdmiralCurtiss/stat64
* Common/FileUtil: Fix incorrect (32-bit) stat struct being used on Windows, which was hidden by a define in CommonFuncs.h.
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Source: Here
2021-10-24
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