PCSX-Redux Git (2021/08/13) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #524 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #552 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #562 from nicolasnoble/shader-editor
* Fixes.
* More explanations, and a fix.
* Stronger Lua calls, more API.
* Proper rendering + editor features.
* Upgrading imgui, and fixing lua bindings.
* Adding shader editor to main view.
* Better cleanup.
* Basic Lua sandboxing for shaders.
* Shader editor - first pass
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PCSX-Redux Git (2021/08/13) x64 :
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2021-08-13
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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