PCSX-Redux Git (2021/01/10) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Adding OpenBIOS build instructions.
* Merge pull request #314 from grumpycoders/macos-tools
* More MacOS fixes.
* Proper stdint.h include.
* Making stuff build on macos' mips compiler.
* Trying suggestion.
* Creating toolchain scripts for MacOS.
* Merge pull request #316 from grumpycoders/main
* Merge pull request #315 from grumpycoders/branch-limit
* Limiting tested branches
* Addding 1st test
* Create mipsel-none-elf-binutils.rb
* Merge pull request #313 from JaberwockySeamonstah/CorrectMkDir
* Another Whoopsie...
Download: PCSX-Redux Git (2021/01/10) x64
Source:Here
2021-01-10
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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