Cxbx Reloaded Git (2018/04/27) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #1089 from ergo720/eeprom_viewer
* Update gitignore to ignore unicorn buuild artifacts
* Merge remote-tracking branch 'upstream/master' into eeprom_viewer
* Fix NTSC bug
* Oops
* Small updates
* Finished eeprom menu
* More eeprom menu work
* Started to write eeprom menu
* Merge pull request #1090 from PatrickvL/D3D_work
* D3D : Restructured EMUPATCH(D3DDevice_GetBackBuffer2) and disable the last use of EmuNewD3DSurface()
* D3D : Added missing Release() calls on a few host resources. Put host resource pointers in local, not global variables. Renamed a few host resource variables.
* D3D : Simplified EMUPATCH(D3DDevice_SetRenderTarget) and renamed g_pCached(RenderTarget|DepthStencil|YuvSurface) to g_pXbox*
* D3D : Extra comments and alignment fixes
* D3D : In EmuCreateDeviceProxy, don't call GetRenderTarget (as the result isn't used) and avoid a dangling reference by Release()'ing the result of GetDepthStencilSurface()
* D3D : Clear g_EmuCDPD before initializing it in EmuD3DInit()
* D3D : In our CreateDevice, trigger EmuCreateDeviceProxy with Xbox PresentationParameters
Download: Cxbx Reloaded Git (2018/04/27)
Source: Here
2018-04-27
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