rpcs3 Git (2017/07/22) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
rpcs3 Git Changelog:
* rsx: Fix vertex decompiler to support 2 arg destination
* sys_timer: Fix initial timer state
* vulkan hotfix (#3046)
* Rework vertex attribute binding for vulkan. Allows always providing a buffer view to the pipeline even if the game has the attribute disabled as long as it is consumed by the vertex shader.
* Missing function names (HLE) and small fixes (#3038)
* Add sceNpScoreGetFriendsRanking and sceNpScoreGetFriendsRankingAsync functions
* Add sceNpSnsFbGetLongAccessToken function
* Add new functions for the sceNpTus module
* Add new functions for the cellSailRec module
* Stub cellCrossControllerInitialize
* Add sceNpAuth* functions for the sceNp2 module
* Remove unnecessary call to c_str()
* Add missing module id "CELL_SYSMODULE_ADEC_AT3MULTI"
* Add Turkish keyboard mapping constant
* Add cellOskDialogExtRegisterKeyboardEventHookCallbackEx function
* Update cellSubDisplay
* Update cotire version to 1.7.10
* Replace cellSubdisplay by cellSubDisplay
* Update cellSysutil.cpp with new functions stubbed
* Version 0.0.3
* Travis: do not zip
* SPU recompiler: minor optimization
* Use RTM instructions (skylake+)
* Improve CPU feature check
Damn exit on SSSE3 failure
Check AVX for Intel processors
* Correct typo
No classes or names or any of that poop are being changed here, only a text string.
Download: rpcs3 Git (2017/07/22) x64
Source: Here
2017-07-22
Any way we could fix the issue with deadstorm pirates where the trigger doesn't work/shoot? Mouse support would be sweet too. Thanks!
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