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EmuCR: PCSX2PCSX2 Git (2017/05/13) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx linux: port to latest GTK3 API
* replace gtk_table by gtk_grid
=> it still misses some paddings
* Use 3.22 monitor API to query screen size
=> need to be tested
* directly add scrolled windows into a container without bothering with
the viewport.
Code compile fine but wasn't tested.
v2: disable the code until I (or someone) get a chance to test and fix it.
* pcsx2|common: replace throw() by noexcept
* core: remove noexcept on destructor
It is the default on C++11
* core: use = default for trivial destructor
Again not reported by clang-tidy and done with sed
* core: remove throw specifier on destructor
It is the 'default' on C++11
* common: use = default instead of trivial destructor
Strangely clang-tidy didn't report them.
Commit was done with a sed to it need careful review.
* common: remove throw specifier on destructor
By default in C++11 destructors are noexcept.
Besides throw is deprecated
* gsdx: use = default instead of trivial constructor/destructor
reported by clang-tidy
* core: use = default instead of trivial copy constructor
* core: use = default instead of trivial constructor/destructor
reported by clang-tidy
Note: drop throw() specifier as it is the 'default' in C++11 for
destructor
* core/gui: use = default instead of trivial constructor/destructor
reported by clang-tidy
Note: drop throw() specifier as it is the 'default' in C++11 for
destructor
* common: use = default instead of trivial constructor/destructor
reported by clang-tidy
Note: drop throw() specifier as it is the 'default' in C++11 for
destructor
* Cmake: what should have been the previous commit

Download: PCSX2 Git (2017/05/13)
Source: Here



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