Jpcsp Git (2017/05/23) is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp Git changelog:
* Ignore the option "Only GE graphics" when the external software renderer
is active. The option doesn't make sense in that case.
* sceWlan: improved the memory allocation in case ifhandle.prx has been
loaded from flash0.
* sceMpegRingbufferPut: improved compatibility and return any error code
received from the user callback.
sceMpegQueryXXX: do not read the EPMap if it is too large to avoid
reading past the memory provided by the application.
Better handling in case a "PSMF" tag is found during the parsing of the
video stream.
* sceAudiocodecDecode: fixed the decoding of Mono AT3 audio.
* sceKernelCreateThread: added debugging info
Download: Jpcsp Git (2017/05/23) x86
Download: Jpcsp Git (2017/05/23) x64
Source: Here
2017-05-23
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