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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/04/10) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #345 from PatrickvL/master
Disabled more patches
* Disabled patch on Direct3D_CheckDeviceMultiSampleType (renamed from D3D_CheckDeviceMultiSampleType)
* Truely disable patches D3DDevice_CreateVertexBuffer, D3DDevice_CreateVertexBuffer2 and XapiFiberStartup
* Corrections after merge to get everything compiling again
* merge
* Merge pull request #10 from PatrickvL/MorePatchDisabling
Disabled more patches
* Truely disabled XGIsSwizzledFormat
* Truely disabled XGetLaunchInfo
* Truely disabled patches : CreateFiber, DeleteFiber, SwitchToFiber, ConvertThreadToFiber and XapiFiberStartup
* Truely disabled XGetDeviceChanges patch
* Reviewed disabled DSound patches
* Removed duplicate, DISABLED OOVPA registrations
* Truely disabled patches D3D_CheckDeviceFormat, D3DDevice_GetDeviceCaps, IDirect3DResource8_GetType, D3D_GetDeviceCaps, and D3D_GetAdapterIdentifier
* D3D_SetPushBufferSize patch disabled everywhere
* Merge pull request #347 from jarupxx/Remove-ALIAS-OOVPA
Fixed regression in #333
* Merge remote-tracking branch 'upstream/master' into Remove-ALIAS-OOVPA
* Merge pull request #334 from jarupxx/Gauntlet
Added the timeSetEvent/timeKillEvent for Gauntlet
* Added the timeSetEvent/timeKillEvent for Gauntlet
* Merge pull request #333 from jarupxx/Remove-ALIAS-OOVPA
merged ALIAS OOVPA with multiple patterns into one
* Fixed up the D3DDevice_Swap (5233-5849)
Source: Forza Motorsport
* Merge remote-tracking branch 'upstream/master' into Remove-ALIAS-OOVPA
* Improved the D3DDevice_CreateTexture2 (5233)
Source: All-Star Baseball 2004
* Improved the D3DDevice_SetTexture (5344)
Source: Starsky And Hutch (5344)
* Improved the D3DDevice_GetBackBuffer2 (5558)
Source: Battlestar Galactica, XIII (5558)
* Improved the D3DDevice_Swap (5233-5849)
Source: All-Star Baseball 2004 (5233), Puyo Pop Fever (5849)
* Improved the D3DDevice_SetTexture (5233-5849)
Source: All-Star Baseball 2004 (5233), Puyo Pop Fever (5849)
* Improved the D3DDevice_DrawVerticesUP (4627-4928)
Source: Turok - Evolution (4627), Whacked! (4831)
* Improved the D3DDevice_SetRenderState_MultiSampleAntiAlias (4627-4928)
Source: Turok - Evolution (4627), Namco Museum (4831)
* Improved the D3DDevice_GetDepthStencilSurface2 (4627-4928)
Source: Turok - Evolution (4627), Unreal Championship (4928)
* Improved the D3DTexture_GetSurfaceLevel2 (4627-4928)
Source: Turok - Evolution (4627), Namco Museum (4831)
* Improved the Get2DSurfaceDesc (4627-4928)
Source: Turok - Evolution (4627), Namco Museum (4831)
* Improved the D3DVertexBuffer_Lock2 (4627-4928)
Source: Turok - Evolution (4627), Namco Museum (4831)
* Improved the D3DDevice_SetRenderState_ZEnable (4627-4928)
Source: Turok - Evolution (4627), Namco Museum (4831)
* Improved the D3DDevice_Clear (4627-4928)
Source: Turok - Evolution (4627), Namco Museum (4831)
* Improved the D3DDevice_CreateTexture2 (4627-4928)
Source: Turok - Evolution (4627), Namco Museum (4831)
* Improved the D3DDevice_GetRenderTarget2 (4627-4928)
Source: Turok - Evolution (4627), Unreal Championship (4928)
* Improved the D3DDevice_GetBackBuffer2 (4627-4928)
Source: Turok - Evolution (4627), Unreal Championship (4928)
* Improved the XInputGetCapabilities (4831-5028)
Source: Namco Museum (4831), Shikigami no Shiro (5028)
* Improved the DirectSoundUseFullHRTF (3936)
Source: Azurik - Rise of Perathia (3925), Halo (3936)

Download: Cxbx Reloaded Git (2017/04/10)
Source: Here



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