EmuCR Feeds
Email Us

EmuCR:Xbox EmulatorsCxbx Reloaded Git (2016/12/16) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #33 from StrikerX3/master
A bunch of small things
* Logging header for KWAIT_REASON
* Added missing LOGRENDER_ENUM for the KWAIT_REASON enum
* Merge branch 'master' of github.com:LukeUsher/Cxbx-Reloaded
* Added KWAIT_REASON enum
* Merge branch 'master' of github.com:LukeUsher/Cxbx-Reloaded
* Sanitize BOOLEANs too
* Let the XDK handle video modes.
Removed the XboxResolutions list and GetAdapterDisplayMode. Also cleaned
up unused function declarations from the EmuD3D8.h.
* Merge branch 'master' of https://github.com/StrikerX3/Cxbx-Reloaded
* Merge github.com:LukeUsher/Cxbx-Reloaded
* Merge https://github.com/LukeUsher/Cxbx-Reloaded
* Merge https://github.com/LukeUsher/Cxbx-Reloaded
* Sanitize log argument
* Re-added XAPI Fiber functions.
I removed these a long time ago, but it turns out our FS/KPCR implementation isn't good enough for these yet
This is unlikely to be fixed until we update our kernel implementation to properly update the Emulated KPCR structure when required and patch out all remaining FS register instructions, currently it just implements enough to get TLS working.
Research into where and when KPCR structure members should be updated.
* Fix incorrect cases of XRefNotUsed in the HleDatabase
* Logging improvements: indenting, all enums, hex values
* Merge remote-tracking branch 'refs/remotes/LukeUsher/master'
* Merge remote-tracking branch 'refs/remotes/LukeUsher/master'

Download: Cxbx Reloaded Git (2016/12/16)
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!