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EmuCR:JPcspJpcsp Git (2016/10/01) is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp Git changelog:
* Fixed issue 415: support CSO file larger than 2GB.
* Enable the module sceAudiocodec by default in the VSH.
* Map one call in sceNpCommerce2 from playstation to the local web server.
* sceReg: added new registry entries for themes
* sceNetInetConnect: redirect some playstation addresses to the local web
server
* Added sceNetStrncasecmp, sceNetAtoi, sceNetStrtoul, sceNetMemcmp,
sceNetStrrchr, sceNet_lib_C13C9307, sceNet_lib_384EFE14
* Improved sceHttpSendRequest and sceHttpReadData. Redirect some
playstation URLs to the local web server
* Improved sceAudiocodecDecode: the output buffer size seems to be
returned at offset 36 from the work area.
* sceCreateVpl: allow VSHELL_PARTITION_ID
* Added all missing NIDs in sceNpXXX and sceLibUpdateDL modules.
* Added more logging information to some functions
* Added the possibility to better log buffer contents passed to HLE
functions.
* Allow only module from flash0 to overwrite HLE syscalls. As reported on
the forum, the EBOOT.BIN file from "God Eater 2" do export NID from
ThreadManForUser. Such exports should be ignored.

Download: Jpcsp Git (2016/10/01)
Source: Here



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