rpcs3 vulkan-wip Git (2016/07/30) is compiled. rpcs3 vulkan-wip is a branch of rpcs3.rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 vulkan-wip Git Changelog:
* Merge branch 'vulkan-wip' of https://github.com/kd-11/rpcs3 into vulkan-wip
* vk: optionally center/offset images when scaling
* Merge pull request #1993 from vlj/rsx-refactor
rsx: Copy state in capture frame call
* rsx: Copy state in capture frame call
* Merge pull request #1982 from vlj/rsx-refactor
rsx: Use bitfield template to decode values.
* rsx: Use bitfield template to decode values.
* Handle error when loading game icon (#1687)
* Ensure the 'shaderlog' directory exists (#1986)
Should fix #1984
* XAudio 2.8 test fix
* LLVM: Use small code model
Global variables modified:
__mptr: pointer to memory base addr
__cptr: pointer to function map addr
Use 32 bit pointers in function map
* Clarify working GCC versions (#1851)
GCC 6.1 cannot compile RPCS3 due to a regression within GCC itself, so note that here as it's the current version that a lot of people are likely to be using, with a link to the bug that contains further information.
* Revert "Audio : allow XAudio2 to run its own thread" (#1988)
* PPU: register undocumented functions in cellSysmodule (#1987)
* Audio : allow XAudio2 to run its own thread (#1980)
* update rsx_program_decompiler submodule (#1983)
* PPU LLVM: New "stack" strategy
Minor pessimization: all memory accesses are volatile
Special handling of prologues and epilogues
Minor optimizing assumption for SP
* PPU Analyser update
WIP, nothing changed
* PPU executable memory protection
Experimental commit, not improved for PRX
Also fixed minor bug in PRX loader
* sys_interrupt_thread_eoi fixed
thread_ctrl::interrupt improved
BIND_FUNC improved: preparations
* Removed std::enable_shared_from_this
Minor ID manager refactoring
* vk: Conform to current spec (#1981)
* vk: define rtt images with transfer_dst set
* vk: Bind a buffer view for attribs with undefined data
* vk: Properly define renderpass clip region to fit the framebuffer
* vk: respect type bits from returned memory requirements
Download: rpcs3 vulkan-wip Git (2016/07/30) x64
Source: Here
2016-07-30
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