GLideN64 Git (2016/03/14) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators
GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Correct alpha compare.
* Add optimization hacks for depth buffer read in PD and CBFD:
- read depth buffer only when texturedRectDepthBufferCopy called for current frame
- for Conker, read depth buffer only in texturedRectDepthBufferCopy.
- for PD the buffer need to be read twice, otherwise coronas may poke through objects.
* Fix depth buffer copy for Perfect Dark.
* Fix DepthBufferToRDRAM::_prepareCopy for Native Resolution mode.
Fixed issue #888.
Download: GLideN64 Git (2016/03/14)
Source: Here
2016-03-14
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