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PeteOpenGL2Tweak v2.3 is released. PeteOpenGL2Tweak is is a PSEMU Pro compatible plug-in that patches PeteOpenGL2 plugin on runtime.

PeteOpenGL2Tweak v2.3 Changelog:
Deposterize filter - useful for games with heavy dithering like Silent Hill.
Fixes & optimizations in Texture Cache.
Slice option replaced with BatchSize for more even parallel workload.
Changed some default settings.

About BatchSize:
This value represents number of texels (texture pixels) to be processed at once ie. higher value - less parallel processing, lower value - more parallel processing.
So old slice option was number of batches, and new option is a size of single batch.
Making batch size constant and calculating slice sizes at run-time make workload more even because different textures now have different slice count.

Download: PeteOpenGL2Tweak v2.3
Source: Here

7 Comments:

  1. a lot of bugs graphics not possible to play -at least not on epsxe

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    Replies
    1. yeah, one big mess on epsxe 2.0

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    2. Pretty sure it's not optimized for ePSXe, give them some credit though, at least it's not dead like pSX.

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    3. Lol it works fine on epsxe 2.0

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  2. doesn't work with pcsxr or psxe. the game starts but there's a lot of things wrong. went back to 2.2 and works again. i tried changing so many configurations. just couldn't get it to work. :(

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