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EmuCR: PCSX2PCSX2 Git (2015/05/18) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* cmake: properly add detection of lzma
Code is 100% optional.
Code will allow be enabled if lzma-dev is installed at compile time
* gsdx-replayer-linux: use new code to allow loading of .gs.xz dump
A bit slower at startup but it saves a lots of disk space!
Reduce the size of my gs collection of 11GB :)
* gsdx-replayer-linux: separate a bit parsing and executing code
It would ease the porting of the code to read xz file
* gsdx-linux: add code to read xz file
Linux only to avoid the extra dependency on windows
* gsdx-ogl: only open debug file once
* gsdx-ogl: optimize colclip 0
Currently colclip uses 2 passes to wrap the output of blending unit
However some blending mode are only a plain copy (of 0 or Cs or Cd).
So no overflow of [0:255], no need to wrap it
Note: I saw those cases in GoW.
* gsdx-debug: add some PERF info in trace
The idea is to detect easily effect that are known to be slow on opengl
* gsdx-debug: fix a crash in trace

Download: PCSX2 Git (2015/05/18)
Source: Here



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