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EmuCR: PPSSPPPPSSPP Git (2014/12/14) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #7180 from lioncash/assign
sceNetAdhoc: Remove unnecessary assignments
* sceNetAdhoc: Remove unnecessary assignments
* Merge pull request #7179 from lioncash/implicit
MediaEngine: Get rid of implicit boolean conversions to int
* MediaEngine: Get rid of implicit boolean conversions to int
* Blackberry buildfix.
* Silence an initialization warning.
Pretty sure it's wrong but this isn't that hot anyway.
* Allocate a correct amount for helper threads.
This was usually "saved" by the round up to 0x100, but was
underallocating.
* Fix controls disappearing in non-buffered rendering in some games
* Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures
Not sure if these actually help anything in practice though. At least gets rid of debug log spam from the driver..
* Blackberry buildfix, added a commen this time..
* Again, sigh..
* Typo fix
* Some work towards being able to build two JITs together
This will be useful for testing/debugging, but not there yet.
* Split JitCommon.h so that you can include it without getting the "NativeJit" definition
* Merge pull request #7177 from unknownbrackets/spline-minor
Use floats for color values in splines
* Use floats and SSE for spline colors.
* Clean up some conversion warnings.
* Fix Vec4::SetZero() not clearing all lanes.
* Merge pull request #7176 from xebra/spline_bezier2
Fix huge bezier patch issue
* [spline/bezier]Fix huge bezier patch issue related to #5500
* [spline/bezier]Control points don't need big memory size than tesselated vertices.
* Merge pull request #7175 from xebra/spline_bezier
Improve spline/bezier tesselation
* [spline/bezier]Writing vertices to the buffer directly.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/12/14) x86
Download: PPSSPP Git (2014/12/14) x64
Download: PPSSPP Git (2014/12/14) for Android
Source: Here



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