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EmuCR: PCSX2PCSX2 Git (2014/12/13) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* remove zzogl-pg-cg
superseeded by zzogl-pg
* pcsx2: fix a gcc warning
* build.sh: wx30 is the default, the option is useless
* clang: no support of f-abi-version=6 option
* pscx2: s/wxTrap/pxTrap/
wxTrap is only enabled on wxDebug build. pxTrap is always available. It is much nicer for debug on linux
* Merge pull request #391 from micove/flush-color-reset
Don't buffer the changes to the console colors.
* Don't buffer the changes to the console colors.
After a Console.Write/Writeln that uses colors a call to
ConsoleColorScope::LeaveScope() is made to restore m_old_color. This
restoration command stays buffered until a full line is printed. In the
meantime any console message that happens will use the old coloring
and if the program happens to crash the console would keep using the
color of the last colored text that was printed.
* gsdx: disable some gl extensions when VMware driver is detected
It is likely the Mesa driver, code seems to have the same issue (separate shader)

Download: PCSX2 Git (2014/12/13)
Source: Here

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