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EmuCR: RiceVideoRiceVideo Git 2014/08/17) is compiled. RiceVideo is an open source video graphic plugin for N64 emulators. All windows-based emulators with plugin support (1964, Project64, Mupen64plus).


RiceVideo Git Changelog:
* [~] Fix up load ucode again, i must of accidently reverted a file at one point and lost some of the code i ported over :\ Need to be a bit more careful around the revert button
* [+] Ok, more work on copying over stuff from Daedulus, this time its a modification to the way point lights work. Should no longer be hacky like they used to be and actually function properly. Havent had time to test it properly so any reports back on this would be great!
[!!] Temporarily stop LoadUcode from running init microcode, seems to randomly set the ucode to GBI_0 while playing Majoras mask causing it to error out
* [!] Fix some of my mistakes on porting over the microcode changes This is what happens when you do it at like 3am, miss so much.
[+] Implement daedulus's matrix stack size code, is meant to fix various problems, one of those being in Space Silicon Valley when you walk on top of the ship's window.
* [~] Stop resetting the vertex mult on reset render base, stops the game from setting it to the incorrect when a save game has been loaded.
* [!] This line of code seems to keep dissapearing D:
* [+] Upgrade our microcode detection to the one used by the Daedulus team, works a lot better and is able to handle everything autocratically. Thanks Salvy and the rest of the Daedulus team!
Still need to work on cleaning up code for the whole RSP parser

Download: RiceVideo Git 2014/08/17)
Source:Here

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