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EmuCR: PPSSPPPPSSPP Git (2014/06/11) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Add a matching PerformMemoryUpload().
Just so we have both Download and Upload to use later.
* Avoid corrupting mem if our framebuf size is wrong.
Let the size specify the framebuffer height, which we are most likely to
have gotten wrong.
* Match block transfer address even when uncached.
Rhythm8 for example uses an uncached address for the dest framebuffer.
* Qt: Prevent unexpected bitness override on Mac.
* Don't update render tex x/y offset unless matched.
Sometimes we have false matches, they should be skipped. Fixes some bloom
that is off in some games.
* Symbian buildfix, x11 linker order
* Qt: Mac arch detection workaround on Qt4. Fix a conflict.
* Oops, accidentally changed the non-android path in a bad way.
* Use low-level I/O on Android for 64-bit offset support
Fixes videos in FF Type-0 on Android. See #6268
* Revert the analog key names (lost mappings)
* Improve layout of control mapping screen
* Try the quickfix proposed for 6272 at 1080p, works nicely.
Might want to do something more ambitions, too, allowing minor crops
on more resolutions...
* Travis: Fix Blackberry
* Reduce some excessive logging
* Fix a bunch of typos breaking various utility shaders on GLES
Fixes white shadows in FF-Type 0 on Tegra, as mentioned in #6268
* Travis: update. Fix screenshots in Qt

EmuCR: PPSSPP

Download: PPSSPP Git (2014/06/11) x86
Download: PPSSPP Git (2014/06/11) x64
Download: PPSSPP Git (2014/06/11) for Android
Source: Here



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