BizHawk SVN r6672 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator
BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance
BizHawk SVN Changelog:
r6672
Lua - joypad.setfrommnemonicstr() - support the notion of pressing the analog stick for 1 frame, rather than sticky behavior
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r6671
meh, null check some other bizstring library functions while I'm thinking about it
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r6670
lua - nullcheck bizstring.split()
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r6668
one more tweak to make lua library constructors unified
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r6667
Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
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r6666
Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
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r6665
Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it
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r6664
Trace Logger - apply the new line hack done for clipboard to the save to file option
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r6663
Record Movie - refactor to check if Global.Emulator has a DisplayType property defined, and if so, use that to populate the PAL header, rather than a bunch of ifs on core type. Refactored ReflectionUtils to be Extension methods in their ow...
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r6662
N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
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Download: BizHawk SVN r6672
Source: Here
2014-05-21
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