Dolphin GLSL-master Git 3.5-950 is compiled. Dolphin GLSL-master Git is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin GLSL-master Git changelog:
* remove syncing on hacked buffer
nvidia does wait for their gpu on syncing, so removing it.
But now, we have to recheck it on every plattform
* fix wrapping in postprocessing
* experimental postprocessing
* fix hotkey osd position
* mesa doesn't like 0x0 fbo
* disable ubo for intel/mesa
our ubo workaround isn't much better, but not corrupted and much faster (on hd4000) than the ubo one
* move shader error files in dolphin user directory
* only report errors without debug_glsl
* fix "some" pp shaders ...
* postprocessing: only add *.txt shader and sort them
* Change all these pp shaders to GLSL.
* add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?)
* Merge branch 'master' into GLSL-master
this fix debug build
Download: Dolphin GLSL-master Git 3.5-950 x86
Download: Dolphin GLSL-master Git 3.5-950 x64
Source: Here
2013-03-10
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