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EmuCR:DeSmuMEDeSmuME SVN r4479 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME SVN Changelog:
r4478
OpenGL Renderer:
- Make PBO feature support check a little less strict.
- Do some small optimizations to the DS framebuffer color conversion and ClearImage buffers.
- Do a big round of code cleanup.
r4479
GFX3D:
- Remove NDS_3D_GetLineData(), as it wasn't appropriately named or used for its intended purpose.
- Add NDS_3D_RenderFinish(), which is what should have been used in the first place. (Purpose: Blocks the thread until 3D rendering is finished.)
- Optimize gpu3DNull so that it doesn't have to clear the 3D layer every frame.

task.h:
- Fix multiple #include compiling bug.

SoftRasterizer:
- Improve the performance of rendering in multithreaded mode.
- Improve the stability of reset and shutdown in multithreaded mode.
- Do some minor code cleanup.

OpenGL Renderer:
- Improve the stability of reset and shutdown.
- Do some minor code cleanup.

Download: DeSmuME SVN r4479 x86
Download: DeSmuME SVN r4479 x64
Source: Here

4 Comments:

  1. Where are you, WiFi Connection? y_y

    ReplyDelete
  2. This is still slower than the JIT test version that came out 8mths ago.

    Zelda spirit tracks still drops down to 45-50fps on the intro, whilst the test version maintains a solid 60fps.

    ReplyDelete
  3. Mediafire website was dead... OR suspended? Please re-upload again!

    ReplyDelete

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