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EmuCR: Project 64Project64 Git (2012/07/24) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #2 from death-droid/master
do pull req.
* add audio
* added

Download: Project64 Git (2012/07/24)
Source:Here

33 Comments:

  1. Likely 1.6 since the source was just released. If they fixed Mystical Ninja 64's crackling audio, I'll be happy.

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    1. Crackling audio despite good framerates when using Glide64 (Jabo's D3D 1.6.1 has issues with speed). This is the kind of audio issue I was referring to. I'd use the the 1964 sound plugins, but they kill the framerate.

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    2. obvious sound buffer issues.

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    3. So they'll never be fixed is what you're saying? If someone fixed Jabo's DirectSound to have buffer control, then we could fix it, but I'm not gonna hold my breath. And the Azimer Audio 0.56 WIP2 or whatever it's called slows the game down, but fixes the audio. Damned if you do, damned if you don't.

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    4. Well, crackling audio in games is a common problem with Project64. Not just with Mystical Ninja, there are quite a bunch of others such as Descrution Derby 64, the San Francisco Rush series, the 007 games, some soccer games, etc. Usually, we have to rely on Mupen64 for these games.

      The only other major issue I can think of is the stability on Banjo-Tooie. But if the PJ64 devs couldn't figure out what was causing it after quite a few beta builds, it must be something really obscure.

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    5. #Zera, then there's no hope of someone fixing this now the source code is released? Mupen64 would be an awesome choice if there were up-to-date Windows versions with a real GUI.

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    6. so its better to just stick with everdrive 64?

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    7. I don't know, I'd think that was the point of releasing the source code. So someone with the required knowledge can fix these issues. Now it's a waiting game until such person shows up.

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    8. Well Mudlord sure can do it, but its up to him

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    9. Yes, if there's anyone who can fix the buffering issues on PJ64's audio plugin, it would Mudlord.

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    10. It would be nice if a issue report was made on the PJ64 page regarding these issues.

      Since the core is being cleaned up to allow for cross platform compatibility, as well as for use in other systems like Bizhawk, now a good time to note those problems as a bug report.

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    11. Is there a Google Code page to report these issues or is it just the one linked at the github?

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    12. Never mind, you have to pay to sign up for Github. Bollocks.

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    13. the popping is due to timing, not buffers.

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    14. "Never mind, you have to pay to sign up for Github. Bollocks."

      no you don't.

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    15. Oh, when I clicked on the register page, I only saw the payment options, but didn't the free user registration at first. Once I do, I should mention the audio timing issues so they no longer affect Hybrid Heaven and Mystical Ninja 64, as both games suffer from timing issues. Oddly enough, both games run full speed in Glide64, when the ROM database classified the latter as "slow video".

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  2. 1.7 changes ain't great, with 1.6 now open source the bugs can be fixed.

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  3. The donations were a waste of time, just like it was with Martin's no$gba "donations".

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    1. I agree that guy, only run away with all the money and never show his face again

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  4. Some jack hole suspended the link from the mediafire link

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  5. Project64k core 1.6 is on the way, just trying to make sure all those games work online. What known issues are there with 1.6? Is there a list anywhere?

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  6. I would appreciate it if you open up PJ64k, rather than what you do now.

    Having native support for netplay would be nice.

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    1. That doesn't help those who have sh***y connections, now does it? He should stick to the main branch. The network system PJ64k used sucked balls.

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  7. Oh! Just saw the commit for the new sound plugin! Awesome!

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  8. A goal is to remove the whole notion of sound/RSP plugins. Plugins are dead.

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  9. Who was the wanker who closed the GIT Page! I have a link to the source code and I'm not afraid to post it!

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