MESS v0.143u7 is released. MESS is an open source project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.
MESS v0.143u7 Changelog:
0.143u7 New System Drivers Supported: ----------------------------- - SITCOM [Robbbert] Systems Promoted from GAME_NOT_WORKING: --------------------------------------- - Unior [Robbbert] - Avigo [Sandro Ronco] - Savia84 [Robbbert] Skeleton drivers: ----------------- (none) System Driver Changes: ---------------------- - atarist: Palette registers then to show the unused bits as 1, causing line-f exceptions when you run on them [O. Galibert] - atarist: Add some bus errors in appropriate places (there are still a bunch of them missing though) [O. Galibert] - Fix the Intellivision II memory map so the second chunk of executive rom actually appears in the cpu address space. oops. Should fix a bunch of games which are supposed to work on intv2 not working. [Lord Nightmare] - atarist: Be even more brutal with the resync [O. Galibert] - atarist: Hook up the joystick correctly [O. Galibert] - atarist: If the 6850 and the 6301 are not in perfect sync, there is going to be byte loss [O. Galibert] - vii - modernised; BATMANTV connected X key, game is now playable; WALLE added details of alternate dump. [Robbbert] - walle - fixed graphics problem, game now playable [Robbbert] - atarist, wd1772: Finish implementing read ids, correct DMA byte counting, Chase HQ works [O. Galibert] - Fix incorrect masking of register writes on ay-3-8914, fixes wrong envelope amplitude on games which use hardware enveloping on Intellivision/2 (Thunder Castle, etc) [Huygens] - intv: Changed driver to use modern memory map [Huygens] Added cart ram support (used in Chess, Triple Challenge, Land Battle, Game Factory) Added ECS and ECS controller support (extra hand controllers, keyboard, piano) - intv: turned down ay-8914 volume to inprove intellivoice / console volume balance [Huygens] - iskr3104: Added roms of EGA graphics card [temaperm] - mac: Preliminary (not bootable) Quadra 700 support, i ncluding on-board video. [R. Belmont] - mac: Add Macintosh II Portrait Video Card (640x870 b&w) [Breiztiger, R. Belmont] - abc1600: System now boots into ABCenix, but there is no support for hard disk yet so it's unusable. [Curt Coder] Software Lists: ---------------- - intv.xml: serial numbers, usage info, and a bunch of new rom entries [k1w1] - snes.xml: over 200 cart profiles added. [MESSfan] - snes.xml: Added about 40 cart profiles, which makes the total number of cart profiles cross the 500 milestone, thanks to all people involved. [MESSfan, JohnDie, Zidanax] - lisa.xml: Added new softlist items [Kaylee] - coleco.xml - Added Castelo game [Anna Wu] - intvecs.xml: Split out the ecs games into their own softlist [Huygens] - sms.xml: added some recent dumps [Kaylee] - snes.xml: added a new proto and verified an old one [MESSfan] - softlist: misc addition of recent dumps (courtesy of Team Carrot, SMS Power, SegaAge and NoIntro guys) [Fabio Priuli] - nes.xml: included confirmed dumps, redumps and label info verified in the past year, courtesy of bootgod, Kinopio and the other guys at NES cart db. [Fabio Priuli] Source Changes: ---------------- - wd1772: Add read track support and some misc fixes [O. Galibert] - Fix for cursor handling in dl1416 [Lord Nightmare] - wd1772: Add read ids support [O. Galibert] - Store the character codes and cursor states in ram and use the lookup rom to decode on display (as the real chip does according to the datasheet) rather than storing the segment contents in ram. This makes the DL1416 device act more like the real chip, where on power-up you see random but recognizable characters, rather than random gibberish. Note there's a lot of code duplication to check cursor state and invalid/blank crap which can probably either go behind a define or be its own function, or into the display wrapper function itself. [Lord Nightmare] - To see mouse pointer in games with clickable artwork use -nohc option from command line (windows only) [Robbbert,hap] - ipf_dsk: Reverse engineering, it's what we do [O. Galibert] |
Download: MESS v0.143u7 x86
Download: MESS v0.143u7 x64
Download: MESS v0.143u7 source diff
Source: Here
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