OpenBOR v3.0 Build 3288 is released. OpenBOR is an official port of the OpenBOR (aka Beats of Rage) beat em up game engine to the Wii. The initial port was done by SX and the current maintainer is Plombo.
History ---------------------- In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of Fighters series. The game spread only by word of mouth, but it nonetheless amassed popularity very quickly. Senile Team soon released an edit pack allowing anyone interested to create a mod for the BOR engine. In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They agreed, and OpenBOR was born. Development on the engine was continued by the community, and still is to this day. Heres whats new: ------------------------------------------------------------------------ r3288 | sumolx | 2011-03-23 01:05:37 -0400 (Wed, 23 Mar 2011) | 1 line Changed paths: M /engine/build.sh M /engine/resources/Info.plist M /engine/resources/meta.xml M /engine/version.h Darwin port is now a mandatory port for the server to build. ------------------------------------------------------------------------ r3287 | sumolx | 2011-03-22 23:50:02 -0400 (Tue, 22 Mar 2011) | 1 line Changed paths: M /engine/build.sh M /engine/darwin.sh Mac OSX Cross Compiler for Ubuntu is now completed. All Libraries are built statically. Thus the Libraries directory is not necessary when being built by server. ------------------------------------------------------------------------ r3286 | damon_caskey | 2011-03-22 17:42:34 -0400 (Tue, 22 Mar 2011) | 1 line Changed paths: M /engine/resources/meta.xml M /engine/source/preprocessorlib/pp_parser.c http://www.caskeys.com/dc/?p=1155#3.286 ------------------------------------------------------------------------ r3285 | damon_caskey | 2011-03-22 17:31:00 -0400 (Tue, 22 Mar 2011) | 1 line Changed paths: M /engine/openborscript.c M /engine/resources/Info.plist M /engine/resources/meta.xml M /engine/version.h http://www.caskeys.com/dc/?p=1155#3.285 ------------------------------------------------------------------------ r3284 | damon_caskey | 2011-03-22 17:08:07 -0400 (Tue, 22 Mar 2011) | 1 line Changed paths: M /engine/openborscript.c M /engine/resources/meta.xml http://www.caskeys.com/dc/?p=1155#3.284 ------------------------------------------------------------------------ r3283 | damon_caskey | 2011-03-22 15:43:53 -0400 (Tue, 22 Mar 2011) | 1 line Changed paths: M /engine/codeblocks/OpenBOR.Windows.layout M /engine/openbor.c http://www.caskeys.com/dc/?p=1155#3.283 ------------------------------------------------------------------------ r3282 | damon_caskey | 2011-03-22 13:05:02 -0400 (Tue, 22 Mar 2011) | 1 line Changed paths: M /engine/openborscript.c M /engine/resources/Info.plist M /engine/resources/meta.xml M /engine/version.h http://www.caskeys.com/dc/?p=1155#3.282 ------------------------------------------------------------------------ r3281 | anallyst | 2011-03-22 00:12:19 -0400 (Tue, 22 Mar 2011) | 1 line Changed paths: M /engine/openbor.c M /engine/resources/Info.plist M /engine/resources/meta.xml fixed unnecessary shutdown on wrong animation index, as seen in skull kingz. it works great with a simple return. ------------------------------------------------------------------------ r3280 | damon_caskey | 2011-03-21 23:01:17 -0400 (Mon, 21 Mar 2011) | 1 line Changed paths: M /engine/openbor.c M /engine/openbor.h M /engine/resources/Info.plist M /engine/resources/meta.xml M /engine/version.h http://www.caskeys.com/dc/?p=1155#3.280 ------------------------------------------------------------------------ r3279 | damon_caskey | 2011-03-21 18:19:05 -0400 (Mon, 21 Mar 2011) | 1 line Changed paths: M /engine/version.h http://www.caskeys.com/dc/?p=1155#3.279 ------------------------------------------------------------------------ r3278 | damon_caskey | 2011-03-21 18:16:59 -0400 (Mon, 21 Mar 2011) | 1 line Changed paths: M /engine/version.h http://www.caskeys.com/dc/?p=1155#3.277 ------------------------------------------------------------------------ r3277 | damon_caskey | 2011-03-21 18:14:26 -0400 (Mon, 21 Mar 2011) | 1 line Changed paths: M /engine/codeblocks/OpenBOR.Windows.layout M /engine/source/preprocessorlib/pp_parser.c http://www.caskeys.com/dc/?p=1155#3.276 ------------------------------------------------------------------------ r3276 | sumolx | 2011-03-20 23:04:26 -0400 (Sun, 20 Mar 2011) | 1 line Changed paths: M /engine/openbor.c Re-Implemented original BOR v1.0029 'Loading...' status when no loadingbg is used. This way we don't just get a black screen. ------------------------------------------------------------------------ r3275 | sumolx | 2011-03-20 12:58:03 -0400 (Sun, 20 Mar 2011) | 1 line Changed paths: M /engine/openbor.c Restored 'set' control for loadingbg for level. I investigated 3 Mods (GoldenAxeRemake, FinalFight, and NightSlasherX). While GoldenAxeRemake and FinalFight are missing the 'set' control.... NightSlashersX is not. Knowing BonusJZ and have worked with him I believe this is the correct usage of the feature. Meaning... 'loadingbg {path} {set} {bx} {by} {bsize} {tx} {ty} {tf}' is the proper usage of the command and now reflects the manual. ------------------------------------------------------------------------ r3274 | sumolx | 2011-03-20 10:29:28 -0400 (Sun, 20 Mar 2011) | 1 line Changed paths: M /engine/openbor.c M /engine/resources/Info.plist M /engine/resources/meta.xml M /engine/version.h loadingbg[0] is for loading Models, loadingbg[1] is for loading Levels. Fixed Loading levels. ------------------------------------------------------------------------ |
Download: OpenBOR v3.0 Build 3288
Source: Here
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