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EmuCR:DolphinDolphin SVN r6965 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6955
Fix the Audio tab and merge the DSP config into one.
Unify the DSP settings into DSP.ini
r6956
Just the usual build fix.
r6957
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
some tweaks and fixes.
r6958
Link the video plugin statically into the main binary on OS X.

This makes the OS X build more robust and should help pave the
way for the integration of the video plugins as well as LTO.

There are now no more global class level namespace conflicts left,
as evidenced by the fact that Dolphin can be linked with -all_load,
not that you would want to.
r6959
RTLD_SELF is a recent addition on Linux.
r6960
r6958 removes the need for the hackery in r6946.
r6961
Remove vertex format converter from software plugin because it is not needed as of r6881. Maybe fix z range adjustment.
r6962
Explicit dependency on libvideo.

Back out r6960 for now. The wxGLCanvas may need to be persistent
and owned by DolphinWX in the rendertomain case.

Disambiguate SWVideoConfig.
r6963
The OS X build now requires a little less compiler/linker magic
to maintain 10.5 runtime compatibility.
r6964
If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
r6965
Be a little more careful about the use of SSE.

We really need to adopt the GCC model of one instruction set
per compilation unit.

Download: Dolphin SVN r6965 x86
Download: Dolphin SVN r6965 x64
Source: Here

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