Dolphin SVN r6291 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Dolphin SVN changelog:
r6288
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
r6289
Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)
r6290
Goto'ing past variable initializations is undefined behavior.
Work around different gcc versions giving conflicting warnings
about signed/unsigned comparisons involving bit fields.
r6291
Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
Now, there are two:
Real dimensions: Width and height of the original GameCube texture
Virtual dimensions: Width and height of the texture used by dolphin-emu's renderer
Download:Dolphin SVN r6291 x86
Download:Dolphin SVN r6291 x64
Source:Here
2010-10-20
Is it possible to play WWE Day of reckoning .... If not please provide solution ....
ReplyDeleteStop asking for compatibility fixes.
ReplyDeleteThanks..:) New fixes thank you agian BEST WORK GUYS
ReplyDelete