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EmuCR:JPcspJpcsp SVN r1646 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1644
fragment shader did not apply the texture environment function correctly for RGB texture (with no alpha component).
r1645
Add sceRtc 2.00 stub with sceRtcGetTime64_t implemented (but untested), required by Puzzle Quest
r1646
Moved sceGe to a proper module.
HLE functions we hook using a SYSCALL are now handled by its module so we don't spread the code everywhere (especially in the syscallsFirms15 and SyscallHandler classes)
Make the disassembler look for function names in the loaded modules instead of relying only on the infamous syscallsFirms15 class (that I'm trying to clean)
And some various warning fixes.

There should be no functional change, this commit is pure cleanup !

Download: Jpcsp SVN r1646
Source:Here



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