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EmuCR:JPcspJpcsp SVN r1160 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1151
cb3: save/restore thread status when entering/exiting a callback. fixed an outdated comment.
r1152
Improved Performance for reading VertexInfo: try to use elements directly in OpenGL without prior conversion (when possible). This should improve the display performance by a few FPS for 3D applications.
r1153
Forgot file
r1154
Reverted change done in r1063 as this seems to break a lot of 3D games (e.g.Skate Park City). Thanks to Raziel for this info.
Beta Testers, please report if this change improved or broke a game...
r1155
Fixed handling of GU_VERTEX_16BIT in r1152
r1156
Fixed handling of GU_VERTEX_8BIT in r1152
Added Debug info to VertexInfo
r1157
Fix for "Twisted Metal: Head-On": trying to display VertexInfo with invalid address
r1158
Update callback3 for the Compiler
r1159
cb3: copying project files from trunk
r1160
cb3: copying project files from trunk (seg fault...)

Download: Jpcsp SVN r1160
Source:Here



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