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EmuCR:DolphinDolphin SVN r3552 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3541
Aligned VideoInterface events with scanline updates.
r3542
Trying to fix DSPSpy. Test this one
r3543
Edited wiki page through web user interface.
r3544
ifg makes more sense thanks lordmark for pointing the mistake
r3545
Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode.
r3546
DSP LLE: results of wide if testing please test :)
r3547
fixed copy paste error:)
r3548
Fix vertical squishing in Real-XFB mode
r3549
Cleanup
r3550
TAS Wiki groundwork
r3551
minor edit
r3552
1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2. When stopping, GUI doesn't let the user choose another game and effectively crash Dolphin
3. Omitted an unneeded loop in AudioCommon
r3553
Edited wiki page through web user interface.
r3554
Edited wiki page through web user interface.

Download:Dolphin SVN r3552 x86
Download:Dolphin SVN r3552 x64
Source:Here



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