MAME v0.131u3 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
what's news in MAME v0.131u3:
0.131u3
-------
MAMETesters Bugs Fixed
----------------------
- 03101: [Sound] jantotsu: Game gives incorrect calls (Angelo Salese)
- 03196: [DIP/Input] daisyari: Game resets itself after full strip of
girl (Tafoid)
- 02329: [Graphics] iganinju, plusalph and others: Very bad sprite lag
(Angelo Salese)
- 03190: [Documentation] 86lions: 'Wrong' colours seem fixed when you
swap R/B values (Angelo Salese)
- 03149: [Crash/Freeze] All sets in cps3.c: Access Violation
(Aaron Giles)
- 03187: [Documentation] scin: Game title is different as shown in
picture (Fabio Priuli)
- 03176: [Graphics] cheekyms: Graphic Regression (Pierpaolo Prazzoli)
- 03182: [Sound] Many sets in system1.c: Missing Sound (Aaron Giles)
- 03178: [DIP/Input] dragngun: Unable to move Crosshair (Fabio Priuli)
Source Changes
--------------
Fixed Oki banking in Grand Cross. [Angelo Salese]
Added basic ADPCM support to Grand Cross [Angelo Salese]
Fixed title screen display in Joshi Volleyball [Angelo Salese]
Fixed sound mute for system 2 games. [Aaron Giles]
The logic for detecting merged roms did not check all the rom sources
in the parent, leading to cases where roms from devices aren't
detected as merged (e.g. ldv1000 in superdqs). This fixes it.
[Atari Ace]
Added save state to artmagic.c and runaway.c. [Xander]
Added newly-dumped PROMs to Robocop. [Irongiant]
Added static qualifiers to recently-added code. [Atari Ace]
Added missing coin lockout to lottofun. [Luigi30]
Improved lamp output in MPU4.c. Redrawing now only occurs on the peaks
of the 50Hz AC Power. [AGEMAME]
Updated the megatech.c parts list with info from more carts and
fixed some errors in the notes for the rom definitions, and arranged
them in correct order. [Smitdogg]
Added LSHIFT and RSHIFT as alises to << and >> for cheat files.
[Pugsy]
Added Guru-readme(TM) for Triforce. [Guru]
Added Guru-readme(TM) for Sega model3 and I/O board. [Guru]
Moved the configuration of m6502-family callbacks to the cpu
configuration. [Wilbert Pol]
Split Naomi video ram access into 32-bit / 64-bit areas pending more
information on how they actually mirror (it's not a straight mirror).
[David Haywood]
psattack CF card redump and ID metadata added to create a CHD. [Guru]
H8 series MCU updates: [R. Belmont]
- Implemented 8-bit timers and free-running counter for H8/3334
- Added bld #imm, @Rd instruction
- Improvements to interrupts and the serial ports
Namco System 23 update: [R. Belmont]
- Changes and documentation added on how the I/O board is hooked up.
The H8/3334 based TSS-I/O board sometimes handshakes successfully in
Time Crisis 2 now but timing-related problems remain.
Namco System Super 22 update: [R. Belmont]
- Reimplemented SPOT RAM - Tokyo Wars relied on some details not
previously seen
- Fixed uninitialized RAM area that caused random sprite colors
since 0.120 (thanks to Phil Bennett for debugging the problem)
- Updated Guru Readme(tm)
Fixed Aliens P2 inputs. [stephh]
Gladiator coinage fix. [Tafoid]
Fixed regressed sound in wc90b.c. Also fixed nested NMIs, improving
msm sound, and converted memory maps to current standards.
[Angelo Salese]
Corrected the 202 entry in the LFO Frequency Table (and comments for
it) for the YMF271 based on a formula by Olivier Galibert.
[Brian Troha, Roman Scherzer]
Added PCB rom locations to Dog Fight (Thunderbolt) romdef as well as
the bprom type. [Brian Troha]
Fixed ROM filename for Battle Zone. [Andrew Welburn]
Added basic MSM support for Super Crowns Golf, and fixed NMI
generation. Also found & hooked up the flip screen bit, and cleaned
up the memory maps. [Angelo Salese]
Hooked up sprite buffering in the Jaleco Mega System 1 driver.
[Angelo Salese]
Corrected Euro League clock speeds. [Mike Coates]
Fixed ADPCM stop flag in Jantotsu, and cleaned up some routines in the
driver. Added an heuristic table for the msm samples. Fixed MSM
frequency. [Angelo Salese]
Hooked up sound in Super Shanghai Dragon's Eye. [Angelo Salese]
Fixed some dip-switches quirks in the Mexico 86 driver and enabled the
single board 4 players mode. [Angelo Salese]
Improved timing of communication between the main and sound cpus in
the megadriv driver. [Wilbert Pol]
Fixed flickering in Super Shanghai Dragon's Eye on girl presentation
screens. Split memory maps for the different sshangha version, and
fixed sound in the parent set. [Angelo Salese]
Added I8751 ROM to sqixu [Dr. Decapitator, Nicola Salmoria]
Fixed sqix/sqixa bootleg MCU bad dump by comparison with the original.
[Nicola Salmoria]
Fixed coin lockout in Tetris (Arkanoid HW) and removed the
GAME_WRONG_COLORS flag since the colors are correct. [Angelo Salese]
Added MSM hook-up for Ganbare Chinsan Ooshoubu. [Angelo Salese]
Fixed background colors in Tryout and cleaned-up the NMI firings on
coin insertion. [Angelo Salese]
Cleaned-up the Mazer Blazer driver. [Angelo Salese]
Fixed foreground color offsets in Tryout, game colors should now be
100% accurate. Also fixed flip X on the sprites, fixed scrolling
issues, and added screen disable flag. [Angelo Salese]
Disabled unused variables in the project that were only assigned to
but never used. [Oliver Stoeneberg]
Removed the pulse input on the touchscreen for the touchmaster
drivers, making centipede returns (tm4k), breakout3k (tm3k),
wordsearch (tm8k) and possibly other games playable do to the need for
"dragging" the screen. An example of this is the word search game
where it is necessary to drag from the start letter to the end to
highlight the selection, which is not possible with a pulse input.
[Mike Green]
Corrected the clock speed for Pirate Ship Higemaru. [Stefan Lindberg]
Hand-tuned bgm OKI sound chip frequency in mirage.c. [Angelo Salese]
Added readmes to Jail Break, Ninja Warriors, Operation Wolf and
Rainbow Islands. [Guru]
Fixed sound banking and priorities in Mirage Youjuu Mahjongden.
[Angelo Salese]
Decoded color proms and fixed bitplanes in Mirax. [Angelo Salese]
CPUs actually take some time to reset. Changed the 68000/68010 to
eat an appropriate number of cycles after a reset. [Aaron Giles]
Sega System 16A changes: [Aaron Giles, Dr. Decapitator]
* Added MCU dumps to quart21 and bodyslam
* Hooked up MCU in these games
* Marked games using simulated MCU as "unemulated protection"
as the MCUs clearly do more than what we are simulating
Eliminated SMH_* usage in all memory maps in drivers beginning with
A and B. [MooglyGuy]
Added some security custom info to the Sega drivers
(from http://www.higenekodo.jp/sega_n.htm). [Yasuhiro Ogawa]
Converted the Namco 50xx, 51xx, 52xx, 53xx, 54xx, and 06xx into
proper devices. [Aaron Giles]
Added DERIVED_CLOCK() macro which can be used by sub-devices to
derive their clock from the parent device. [Aaron Giles]
Tweaked some of the laserdisc interfaces to use ROM_NAME() and
MACHINE_DRIVER_NAME() macros. [Aaron Giles]
Changed the Namco 52xx and 53xx devices to run the actual MCU instead
of simulating the behavior. Hooked them up properly in bosco, digdug,
and polepos. [Aaron Giles]
Fixed Bronx regression. [Angelo Salese]
Guessed ADPCM PAL shuffling in Idol Janshi Suchie-Pai Special, it
sounds better but I'm not sure if it's 100% accurate (I need a
side-by-side test). [Angelo Salese]
Added mirrors to Pole Position memory maps. [Aaron Giles]
DIP switch changes: [kanikani]
- added DIPLOCATION to scontra and thunderx
- added some DEF_STRs (Difficult, Very Difficult, etc.) and modified
drivers using them
Added internal memory maps and internal clock divider to the MB88xx
CPUs. Removed now-redundant memory maps from drivers and removed
explicitly-specified clock dividers. [Aaron Giles]
Continued changing CPU references from numbers to tags in drivers.
[Fabio Priuli]
Preliminary work on beatmania iidx, still lots to do. [smf]
Several MB88xx changes/fixes: [Aaron Giles]
- internal timer support now works; prescaler is guessed based
on Pole Position sample playback frequency
- external counter support works
- a basic mechanism for reading serial input has been added; it
is not sufficient for a full implementation, but good enough
to sample the SI pin at startup
- fixed TSTS/TSTV to clear their respective flags
- fixed CI and CYI to compute imm-reg instead of reg-imm
- added masking of the PA register upon RTI/RTS to prevent bogus
PC values
Fixes compilation with ARM7_DEBUG_CORE enabled.
[Reijo Tomperi, Oliver Stoeneberg]
Added support for parsing horizont.ini or vertical.ini based on the
game's orientation. [Krick]
Made a pass at shuffling/improving the system 16 and 18 bootlegs.
Some games are probably more broken now, but they are better
structured for future improvements. [David Haywood]
Fixed a few potential memory leaks detected by cppcheck and also added
an errormessage to verinfo. [Oliver Stoeneberg]
Added Guru-readme(TM) for TWINKLE hardware. [Guru]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Aqua Jet (Rev. AJ2 Ver.B) [Guru, R. Belmont, Phil Bennett]
New clones added
----------------
Wizard Fire (Over Sea v2.1) [Irongiant]
US AAF Mustang (TAB Austria bootleg) [Klaus Sommer]
Chaos Heat (World) [Tormod / Brian Troha]
Bloody Roar (Japan) [D. Alves, Smitdogg, Dumping Union]
Fighters' Impact (Japan) [TH60]
Ehrgeiz (Japan) [Uki]
Super Qix (World, Rev 2) [Stefan Lindberg]
High Impact Football (rev LA5 02/15/91)
[Tormod, Smitdogg, Dumping Union]
Intruder [Smitdogg, jmurjr, ranger_lennier]
Pro. Sports (alternate) [Smitdogg] -- not working
Forgotten Worlds (World) [Corrado Tomaselli]
Cherry Bonus III (alt) [David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Alpine Racer 2 (Rev. ARS2 Ver.A) [Guru]
Tokyo Wars (Rev. TW2 Ver.A) [Guru, R. Belmont, Phil Bennett]
Microman Battle Charge [Guru]
Technical Bowling [Guru]
Enchanted Forest (E - 23/06/95, Local) [AGEMAME]
Golden Pyramids (B - 13-05-97, USA) [AGEMAME]
Queen of the Nile (B - 13-05-97, NSW/ACT) [AGEMAME]
Super Cherry Master / New Cherry Gold '99 [David Haywood]
Super Cherry Master / Super Cherry Gold [David Haywood]
Super Cherry Master / Grand Cherry Master [David Haywood]
-------
MAMETesters Bugs Fixed
----------------------
- 03101: [Sound] jantotsu: Game gives incorrect calls (Angelo Salese)
- 03196: [DIP/Input] daisyari: Game resets itself after full strip of
girl (Tafoid)
- 02329: [Graphics] iganinju, plusalph and others: Very bad sprite lag
(Angelo Salese)
- 03190: [Documentation] 86lions: 'Wrong' colours seem fixed when you
swap R/B values (Angelo Salese)
- 03149: [Crash/Freeze] All sets in cps3.c: Access Violation
(Aaron Giles)
- 03187: [Documentation] scin: Game title is different as shown in
picture (Fabio Priuli)
- 03176: [Graphics] cheekyms: Graphic Regression (Pierpaolo Prazzoli)
- 03182: [Sound] Many sets in system1.c: Missing Sound (Aaron Giles)
- 03178: [DIP/Input] dragngun: Unable to move Crosshair (Fabio Priuli)
Source Changes
--------------
Fixed Oki banking in Grand Cross. [Angelo Salese]
Added basic ADPCM support to Grand Cross [Angelo Salese]
Fixed title screen display in Joshi Volleyball [Angelo Salese]
Fixed sound mute for system 2 games. [Aaron Giles]
The logic for detecting merged roms did not check all the rom sources
in the parent, leading to cases where roms from devices aren't
detected as merged (e.g. ldv1000 in superdqs). This fixes it.
[Atari Ace]
Added save state to artmagic.c and runaway.c. [Xander]
Added newly-dumped PROMs to Robocop. [Irongiant]
Added static qualifiers to recently-added code. [Atari Ace]
Added missing coin lockout to lottofun. [Luigi30]
Improved lamp output in MPU4.c. Redrawing now only occurs on the peaks
of the 50Hz AC Power. [AGEMAME]
Updated the megatech.c parts list with info from more carts and
fixed some errors in the notes for the rom definitions, and arranged
them in correct order. [Smitdogg]
Added LSHIFT and RSHIFT as alises to << and >> for cheat files.
[Pugsy]
Added Guru-readme(TM) for Triforce. [Guru]
Added Guru-readme(TM) for Sega model3 and I/O board. [Guru]
Moved the configuration of m6502-family callbacks to the cpu
configuration. [Wilbert Pol]
Split Naomi video ram access into 32-bit / 64-bit areas pending more
information on how they actually mirror (it's not a straight mirror).
[David Haywood]
psattack CF card redump and ID metadata added to create a CHD. [Guru]
H8 series MCU updates: [R. Belmont]
- Implemented 8-bit timers and free-running counter for H8/3334
- Added bld #imm, @Rd instruction
- Improvements to interrupts and the serial ports
Namco System 23 update: [R. Belmont]
- Changes and documentation added on how the I/O board is hooked up.
The H8/3334 based TSS-I/O board sometimes handshakes successfully in
Time Crisis 2 now but timing-related problems remain.
Namco System Super 22 update: [R. Belmont]
- Reimplemented SPOT RAM - Tokyo Wars relied on some details not
previously seen
- Fixed uninitialized RAM area that caused random sprite colors
since 0.120 (thanks to Phil Bennett for debugging the problem)
- Updated Guru Readme(tm)
Fixed Aliens P2 inputs. [stephh]
Gladiator coinage fix. [Tafoid]
Fixed regressed sound in wc90b.c. Also fixed nested NMIs, improving
msm sound, and converted memory maps to current standards.
[Angelo Salese]
Corrected the 202 entry in the LFO Frequency Table (and comments for
it) for the YMF271 based on a formula by Olivier Galibert.
[Brian Troha, Roman Scherzer]
Added PCB rom locations to Dog Fight (Thunderbolt) romdef as well as
the bprom type. [Brian Troha]
Fixed ROM filename for Battle Zone. [Andrew Welburn]
Added basic MSM support for Super Crowns Golf, and fixed NMI
generation. Also found & hooked up the flip screen bit, and cleaned
up the memory maps. [Angelo Salese]
Hooked up sprite buffering in the Jaleco Mega System 1 driver.
[Angelo Salese]
Corrected Euro League clock speeds. [Mike Coates]
Fixed ADPCM stop flag in Jantotsu, and cleaned up some routines in the
driver. Added an heuristic table for the msm samples. Fixed MSM
frequency. [Angelo Salese]
Hooked up sound in Super Shanghai Dragon's Eye. [Angelo Salese]
Fixed some dip-switches quirks in the Mexico 86 driver and enabled the
single board 4 players mode. [Angelo Salese]
Improved timing of communication between the main and sound cpus in
the megadriv driver. [Wilbert Pol]
Fixed flickering in Super Shanghai Dragon's Eye on girl presentation
screens. Split memory maps for the different sshangha version, and
fixed sound in the parent set. [Angelo Salese]
Added I8751 ROM to sqixu [Dr. Decapitator, Nicola Salmoria]
Fixed sqix/sqixa bootleg MCU bad dump by comparison with the original.
[Nicola Salmoria]
Fixed coin lockout in Tetris (Arkanoid HW) and removed the
GAME_WRONG_COLORS flag since the colors are correct. [Angelo Salese]
Added MSM hook-up for Ganbare Chinsan Ooshoubu. [Angelo Salese]
Fixed background colors in Tryout and cleaned-up the NMI firings on
coin insertion. [Angelo Salese]
Cleaned-up the Mazer Blazer driver. [Angelo Salese]
Fixed foreground color offsets in Tryout, game colors should now be
100% accurate. Also fixed flip X on the sprites, fixed scrolling
issues, and added screen disable flag. [Angelo Salese]
Disabled unused variables in the project that were only assigned to
but never used. [Oliver Stoeneberg]
Removed the pulse input on the touchscreen for the touchmaster
drivers, making centipede returns (tm4k), breakout3k (tm3k),
wordsearch (tm8k) and possibly other games playable do to the need for
"dragging" the screen. An example of this is the word search game
where it is necessary to drag from the start letter to the end to
highlight the selection, which is not possible with a pulse input.
[Mike Green]
Corrected the clock speed for Pirate Ship Higemaru. [Stefan Lindberg]
Hand-tuned bgm OKI sound chip frequency in mirage.c. [Angelo Salese]
Added readmes to Jail Break, Ninja Warriors, Operation Wolf and
Rainbow Islands. [Guru]
Fixed sound banking and priorities in Mirage Youjuu Mahjongden.
[Angelo Salese]
Decoded color proms and fixed bitplanes in Mirax. [Angelo Salese]
CPUs actually take some time to reset. Changed the 68000/68010 to
eat an appropriate number of cycles after a reset. [Aaron Giles]
Sega System 16A changes: [Aaron Giles, Dr. Decapitator]
* Added MCU dumps to quart21 and bodyslam
* Hooked up MCU in these games
* Marked games using simulated MCU as "unemulated protection"
as the MCUs clearly do more than what we are simulating
Eliminated SMH_* usage in all memory maps in drivers beginning with
A and B. [MooglyGuy]
Added some security custom info to the Sega drivers
(from http://www.higenekodo.jp/sega_n.htm). [Yasuhiro Ogawa]
Converted the Namco 50xx, 51xx, 52xx, 53xx, 54xx, and 06xx into
proper devices. [Aaron Giles]
Added DERIVED_CLOCK() macro which can be used by sub-devices to
derive their clock from the parent device. [Aaron Giles]
Tweaked some of the laserdisc interfaces to use ROM_NAME() and
MACHINE_DRIVER_NAME() macros. [Aaron Giles]
Changed the Namco 52xx and 53xx devices to run the actual MCU instead
of simulating the behavior. Hooked them up properly in bosco, digdug,
and polepos. [Aaron Giles]
Fixed Bronx regression. [Angelo Salese]
Guessed ADPCM PAL shuffling in Idol Janshi Suchie-Pai Special, it
sounds better but I'm not sure if it's 100% accurate (I need a
side-by-side test). [Angelo Salese]
Added mirrors to Pole Position memory maps. [Aaron Giles]
DIP switch changes: [kanikani]
- added DIPLOCATION to scontra and thunderx
- added some DEF_STRs (Difficult, Very Difficult, etc.) and modified
drivers using them
Added internal memory maps and internal clock divider to the MB88xx
CPUs. Removed now-redundant memory maps from drivers and removed
explicitly-specified clock dividers. [Aaron Giles]
Continued changing CPU references from numbers to tags in drivers.
[Fabio Priuli]
Preliminary work on beatmania iidx, still lots to do. [smf]
Several MB88xx changes/fixes: [Aaron Giles]
- internal timer support now works; prescaler is guessed based
on Pole Position sample playback frequency
- external counter support works
- a basic mechanism for reading serial input has been added; it
is not sufficient for a full implementation, but good enough
to sample the SI pin at startup
- fixed TSTS/TSTV to clear their respective flags
- fixed CI and CYI to compute imm-reg instead of reg-imm
- added masking of the PA register upon RTI/RTS to prevent bogus
PC values
Fixes compilation with ARM7_DEBUG_CORE enabled.
[Reijo Tomperi, Oliver Stoeneberg]
Added support for parsing horizont.ini or vertical.ini based on the
game's orientation. [Krick]
Made a pass at shuffling/improving the system 16 and 18 bootlegs.
Some games are probably more broken now, but they are better
structured for future improvements. [David Haywood]
Fixed a few potential memory leaks detected by cppcheck and also added
an errormessage to verinfo. [Oliver Stoeneberg]
Added Guru-readme(TM) for TWINKLE hardware. [Guru]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Aqua Jet (Rev. AJ2 Ver.B) [Guru, R. Belmont, Phil Bennett]
New clones added
----------------
Wizard Fire (Over Sea v2.1) [Irongiant]
US AAF Mustang (TAB Austria bootleg) [Klaus Sommer]
Chaos Heat (World) [Tormod / Brian Troha]
Bloody Roar (Japan) [D. Alves, Smitdogg, Dumping Union]
Fighters' Impact (Japan) [TH60]
Ehrgeiz (Japan) [Uki]
Super Qix (World, Rev 2) [Stefan Lindberg]
High Impact Football (rev LA5 02/15/91)
[Tormod, Smitdogg, Dumping Union]
Intruder [Smitdogg, jmurjr, ranger_lennier]
Pro. Sports (alternate) [Smitdogg] -- not working
Forgotten Worlds (World) [Corrado Tomaselli]
Cherry Bonus III (alt) [David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Alpine Racer 2 (Rev. ARS2 Ver.A) [Guru]
Tokyo Wars (Rev. TW2 Ver.A) [Guru, R. Belmont, Phil Bennett]
Microman Battle Charge [Guru]
Technical Bowling [Guru]
Enchanted Forest (E - 23/06/95, Local) [AGEMAME]
Golden Pyramids (B - 13-05-97, USA) [AGEMAME]
Queen of the Nile (B - 13-05-97, NSW/ACT) [AGEMAME]
Super Cherry Master / New Cherry Gold '99 [David Haywood]
Super Cherry Master / Super Cherry Gold [David Haywood]
Super Cherry Master / Grand Cherry Master [David Haywood]
Download:MAME v0.131u3 diff
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