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Glitch64 SVN r16 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r11
turn on memory cache compression
r12
changes to support boost 1.38.0 and libpng 1.2.35
r13
allow memory cache for "non-enhanced" textures
r14
removed DUMP_TEX condition
r15
cleanup
r16
added basic dds file format support for dxt1, 3, 5 texture

Download: Glitch64 SVN r16
Source:Here



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