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EmuCR: MZ800emuMZ800emu v2.0.6 Preview is released. Emulator of the 8-bit computers Sharp MZ-800 / MZ-700. Program is developped for Linux and Windows, but it's ready to be ported to another platforms.

Mupen64-RR Lua v1.5.0-6 is released. Mupen64 ReRecording is the re-recording branch of Mupen64.This is the development project for this branch of Mupen64. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

Nextendo v1.9.3 is released. Nextendo is a fork of the open-source Ryujinx Nintendo Switch emulator. On top of Ryujinx's excellent accuracy and performance, Nextendo adds a first-class, built-in client for the Nextendo Network — a community-run replacement for the official online service — so supported games can be played online again without any manual configuration, custom hosts file, or SSL bypass on the user's part. The emulation core (CPU, GPU, audio, input, filesystem) is unchanged from upstream Ryujinx. Nextendo's additions are limited to the networking layer and the surrounding user experience.

EmuCR: SupermodelSupermode Sinden v0.3a-d795141 is released. This is a fork of model3emu-code to add native Sinden light gun support. This fork uses ManyMouse to provide 2 player gun support in Linux and MacOSX. Two player mouse input in Windows is currently unchanged (supported in the official release) via the Windows Raw Input system. A Windows package is provided for Sinden border support.

EmuCR: XeniaXenia Edge Git (2026/10/15) is released. Xenia Edge is yet another experimental fork of the Xenia emulator, mainly based on Xenia Canary but with the aim of quicker iteration and improvements to Vulkan backend and Linux platform in particular. Windows of course remains fully supported as well and will benefit from changes made here especially with its Vulkan backend.

EmuCR: shadNet shadNet (2026/10/14) is released. Custom online server for shadPS4. Based on RPCSN implementation, but in C++. If anyone wonders why Qt, it's because it has all the necessary components out of the box.

EmuCR: Goliath Goliath v0.41.0 Preview is released. Goliath is a C++20 and Qt 6 desktop frontend for Neo Geo MVS/AES and Neo Geo CD. It organizes the game library and launches media through the Jolly Good Reference Frontend (JGRF) and the Geolith core. Goliath is only a frontend. Emulation is provided by JGRF, JG, and Geolith.

Ymir Git (2026/10/15) is released. A work-in-progress Sega Saturn emulator.

EmuCR: XeniaXenia Git (2026/10/15) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).

EmuCR VisualBoyAdvanceVisualBoyAdvance-M Git (2026/10/15) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

EmuCR: Vita3KVita3K Git (2026/10/15) is compiled. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

EmuCR: ShadPS4ShadPS4 Pre (2026/10/15) is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: rpcs3 rpcs3 Git (2026/10/15) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

EmuCR: SharpEmu SharpEmu Git (2026/10/15) is compiled. An experimental PlayStation 5 emulator for Windows, Linux and macOS.

EmuCR: SupermodelSupermodel v0.3a-20261014 is released. Supermodel emulates Sega's Model 3 arcade platform, allowing you to relive state-of-the-art 3D arcade gaming as it existed from 1996 through 1999. It uses OpenGL, SDL2, and can run on Windows, Linux, and macOS. It also supports network play on low-latency network connections. The source code is freely available under the terms of the GNU General Public License.

EmuCR: PCSX-ReduxPCSX-Redux Git (2026/10/15) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.