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Ymir Git (2026/09/29) is released. A work-in-progress Sega Saturn emulator.

EmuCR: XeniaXenia Git (2026/09/29) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).

EmuCR: ShadPS4ShadPS4 Pre (2026/09/29) is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: rpcs3 rpcs3 Git (2026/09/29) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

EmuCR: ShadPS4ShadPS4-QtLauncher (2026/09/29) is released. QtLauncher is the official launcher for shadPS4. ShadPS4 is an early PS4 emulator for Windows and Linux written in C++.

Swiss r2199 is released. The swiss army knife of gamecube homebrew. Swiss aims to be the ultimate utility Gamecube homebrew application.

EmuCR: PCSX-ReduxPCSX-Redux Git (2026/09/29) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

EmuCR: mGBAmGBA Git (2026/09/29) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

EmuCR: GearboyGearboy v3.8.16 is released. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

EmuCR: Flycast Flycast Git (2026/09/29) is compiled. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.

EmuCR: FB AlphaFB Neo Git (2026/09/29) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

EmuCR: EKA2L1 EKA2L1 Git (2026/09/29) is compiled. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.

EmuCR: DuckStation DuckStation Git (2026/09/29) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

EmuCR: DOSBoxDOSBox-X Git (2026/09/29) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

EmuCR: DOSBoxDOSBox-Staging Git (2026/09/29) is compiled. This repository attempts to modernize the DOSBox project by using current development practices and tools, fixing issues, adding features that better support today's systems, and sending patches upstream.

EmuCR: PPSSPPPPSSPP Git (2026/09/29) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.