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EmuCR: StellaStella Git (2026/07/23) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!

EmuCR VisualBoyAdvanceVisualBoyAdvance-M Git (2026/07/23) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

EmuCR: ShadPS4ShadPS4 Pre (2026/07/23) is released. An early PS4 emulator for Windows and Linux written in C++.

EmuCR: SharpEmu SharpEmu Git (2026/07/23) is compiled. An experimental PlayStation 5 emulator for Windows, Linux and macOS.

EmuCR: rpcs3 rpcs3 Git (2026/07/23) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

EmuCR: NxEmuNxEmu Dev v0.7.0-515-ed7acc5 is released. NxEmu is an experimental open-source emulator for the Nintendo Switch from N3xoX1.

EmuCR: FB AlphaFB Neo Git (2026/07/23) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.

EmuCR: DOSBoxDOSBox-X Git (2026/07/23) is compiled. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

EmuCR: DolphinDolphin Git 2606-201 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

EmuCR: PPSSPPPPSSPP Git (2026/07/23) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

EmuCR: BizHawkBizHawk Git (2026/07/23) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

EmuCR: 3Beans3Beans (2026/07/23) is released. 3Beans emulates the 3DS at a low level, which means that it runs the entire OS as if it were on real hardware. It can boot the home menu and play cartridge-based games, but it's still young and has plenty of issues. It's currently fully interpreted and software-rendered, which makes it portable but slow. If the project matures enough, I might try to incorporate hardware acceleration or high-level elements to achieve reasonable speeds.

EmuCR: SharpEmu SharpEmu v0.0.2-beta.5 is released. An experimental PlayStation 5 emulator for Windows, Linux and macOS.

EmuCR: QEMUQEMU v11.1 RC1 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.

MAMEMAME-NES v1.6 is released. This branch contains a major NES/Famicom accuracy update for MAME. The main M6502/NES CPU timing path, APU, and PPU have been heavily reworked toward cycle-accurate behavior. The goal of this work is to improve hardware accuracy while keeping the implementation compatible with MAME's existing NES/Famicom architecture.