VisualBoyAdvance-M Git (2026/08/20) is compiled. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
rpcs3 Git (2026/08/20) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
PCSX2 v2.7.523 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
NxEmu Dev v0.7.0-570-d30a396 is released. NxEmu is an experimental open-source emulator for the Nintendo Switch from N3xoX1.
mGBA Git (2026/08/20) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
FB Neo Git (2026/08/20) is compiled. FinalBurn Neo is an Emulator for Arcade Games & Select Consoles. It is based on the emulators FinalBurn and old versions of MAME.
PPSSPP Git (2026/08/20) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
DuckStation Git (2026/08/20) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
EKA2L1 Git (2026/08/20) is compiled. EKA2L1 is a Experimental Symbian OS emulator, written in C++ 17. The emulator currently emulates Symbian OS's EKA2 behavior (with planned EKA1 support), and reimplement most of its critical app servers. It can already boot many EKA2's apps and games, with EKA1 being worked on at the moment.
Dolphin Git 2606-313 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
EMU Collection v4.8 is released. EMU Collection is a dedicated Italian platform hosting a comprehensive, all-in-one emulator package designed specifically for Windows PCs. Active and continuously updated since 2010, the project acts as a streamlined bridge for retro-gaming enthusiasts and modern console emulation fans alike, eliminating the tedious setup processes usually associated with configuring individual emulators..
Flycast v2.7 is released. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.
Turbo Stage v0.10.3 is released. Turbo Stage is a python-frontend for DOSBox-Staging and is available for Linux.
Turbo Stage Changelog:
Fixed a bug in the Linux version
Download:Turbo Stage v0.10.3
Source:Here
Nextendo v1.7.7 is released. Nextendo is a fork of the open-source Ryujinx Nintendo Switch emulator. On top of Ryujinx's excellent accuracy and performance, Nextendo adds a first-class, built-in client for the Nextendo Network — a community-run replacement for the official online service — so supported games can be played online again without any manual configuration, custom hosts file, or SSL bypass on the user's part. The emulation core (CPU, GPU, audio, input, filesystem) is unchanged from upstream Ryujinx. Nextendo's additions are limited to the networking layer and the surrounding user experience.

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