BGB v1.6.7 is released. BGB is a gameboy emulator which runs on Windows.
IV/Play v2.16 is released. IV/Play (pronounced ‘Four Play’) is a new desktop oriented GUI front-end for MAME™. It was designed and commissioned by John IV as a familiar feeling alternative to MAMEUI. It has a narrow and particular feature-set, is keyboard driven, and utilises many of the navigation and short cuts of MAMEUI. It is available as a combo x64/x86 app and is targeted towards Windows 7 (or greater) with leveraged features like Jump List support. IV/Play is decoupled from setting MAME options directly in an effort to future proof against the continual core changes that impact MAMEUI.
OpenROM v4.0.0 is released. OpenROM is a free, open-source Universal ROM Conversion Suite built to replace every proprietary and fragmented ROM tool out there. Powered by a modern Flutter desktop UI with a gaming dashboard aesthetic, real-time terminal logging, batch processing, smart platform detection, and a full headless CLI for automation — all running 100% offline.
shadNet (2026/11/06) is released. Custom online server for shadPS4. Based on RPCSN implementation, but in C++. If anyone wonders why Qt, it's because it has all the necessary components out of the box.
Lichii build 93 is released. Lichii is an experimental, open-source Nintendo Switch and Switch 2 emulator written in C++. It builds on Eglantine, Eden, yuzu and Sudachi, preserving their contributions while developing this fork's game compatibility and renderer fixes. This is an independent fork, not an official release of those upstream projects. Lichii is not affiliated with Nintendo.
Eglantine Branch: nx2-experimental is released. Eglantine is a free and opensource (FOSS) Switch 2 emulator, derived from Eden, Yuzu and Sudachi - started by developer Camille LaVey. It's written in C++ with portability in mind, with builds for Windows, Linux and macOS.
ZeraPS5 v0.1.0 (build 838) is released. An AI-assisted PS5 emulator project with a Windows launcher.
xbased v1.0.52 is released. A free and open-source Xbox emulator for Windows and Linux, with a console-style dashboard.
plumsg v0.1.0-beta.16 is released. A Sega Mega Drive / Genesis, 32X and Mega CD / Sega CD emulator for Windows (and Linux) with a pseudo-3D effect that pulls the console's layers apart and puts them at different depths, and with save states. It grew out of plumgg, the Game Gear emulator, from which it inherits the Z80, the PSG, the frontend and the 3D effect.
Genesis Plus EX v3.1.0 is released. A Windows emulator based on Genesis Plus GX, built directly against the emulator core. It sits alongside the existing sdl/ and gx/ ports as a new win32/ port. No SDL. Video goes through GDI or, optionally, Direct3D 9 or Direct3D 11 (Video → Renderer); sound through waveOut, gamepads through XInput. The finished executable depends only on DLLs that ship with Windows. Supports everything the core does: Mega Drive / Genesis, Master System, Game Gear, SG-1000, Mega CD / Sega CD, and Pico. Genesis Plus by Hazem Abdelghani (2026).
Supermode Sinden v0.4-b9cc0d6 is released. This is a fork of model3emu-code to add native Sinden light gun support. This fork uses ManyMouse to provide 2 player gun support in Linux and MacOSX. Two player mouse input in Windows is currently unchanged (supported in the official release) via the Windows Raw Input system. A Windows package is provided for Sinden border support.
Stella Git (2026/11/07) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
ShadPS4 Pre (2026/11/06) 50c5c1b is released. An early PS4 emulator for Windows and Linux written in C++.
SharpEmu Git (2026/11/07) is compiled. An experimental PlayStation 5 emulator for Windows, Linux and macOS.
Supermodel v0.3a-20261107 is released. Supermodel emulates Sega's Model 3 arcade platform, allowing you to relive state-of-the-art 3D arcade gaming as it existed from 1996 through 1999. It uses OpenGL, SDL2, and can run on Windows, Linux, and macOS. It also supports network play on low-latency network connections. The source code is freely available under the terms of the GNU General Public License.
rpcs3 Git (2026/11/07) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

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