PCSX-Redux Git (2025/01/05) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1829 from nicolasnoble/kernel-check
* Better log messages.
* Better memory decoder for debugger + more.
* Properly resetting the debugger on reset.
* Adding kernel check feature.
* Merge pull request #1830 from nicolasnoble/psyqo-frame-counter
* Clarifying getFrameCount, and making it reliable.
* Merge pull request #1831 from nicolasnoble/eastl-variant-fix
* Fixing eastl's variant.
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PCSX-Redux Git (2025/01/05) x64 :
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Source:Here
2025-01-05
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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