PCSX-Redux Git (2025/01/01) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1828 from nicolasnoble/lwc2-swc2
* Accounting for GTE's LWC2/SWC2 in debugger.
* Merge pull request #1827 from nicolasnoble/lowesttarget-simplify
* Simplifying the computation of lowest-target.
* Merge pull request #1826 from nicolasnoble/psyqo-8mb-dma-chain
* Catering for the 8MB case in psyqo's chained DMA.
* Merge pull request #1825 from johnbaumann/interrupt_cycle_cast
* Fix 64-bit cast in interrupt scheduler
* Merge pull request #1824 from nicolasnoble/gpulogger-idcollision
* Trying to avoid id collision in gpu logger.
* Merge pull request #1823 from nicolasnoble/bye-appcenter
* Stop using appcenter altogether now.
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PCSX-Redux Git (2025/01/01) x64 :
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Source:Here
2025-01-01
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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