DuckStation Git (2025/01/30) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Settings: Log when creating EmuFolders fails
* Achievements: Fix build with regtest
* FullscreenUI: Fix progress bar padding in loading screen
* FullscreenUI: Use effective value for achievement options enable
* System: Fix per-game achievements hardcore mode
* FullscreenUI: Move UpdateRunIdleState() for system soft-fail to host
* Host: Allow button title override in ConfirmMessageAsync()
* System: Simplify HC disable confirm on startup
* Qt: Use FSUI to service ConfirmMessageAsync() if active
* System: Adjust initialization order to better fit FullscreenUI
* FullscreenUI: Allow using right mouse button for 'back'
* FullscreenUI: Fix ClosePauseMenu() running on wrong thread
* GPUThread: Switch to borderless if exclusive fullscreen fails
* Qt: Show current fullscreen resolution in UI even if invalid
* GPU/TextureCache: Handle replacements larger than 256x256
* GPU/TextureCache: Only use a single palette record for C16
* GPU/TextureCache: Fix parsing of C16 replacement names
* GPU/HW: Treat fill-like sprites as fills if TC is enabled
* GPU/HW: Fix box downsampling on OpenGL ES
Download:
DuckStation Git (2025/01/30) :
1cloudfile
gofile
mirrored
qiwi
ranoz
usersdrive
Source:Here
2025-01-30
Tags:
Console,
Dev_Build,
DuckStation,
PS
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