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EmuCR: ShadPS4ShadPS4 Pre (2024/12/12) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* renderer_vulkan: Disable culling for RectList. (#1749)
* playgo: Lower scePlayGoGetLocus log to debug. (#1748)
* hot-fix: Fix race in rwlock
* renderer_vulkan: Require exact image format for resolve pass. (#1742)
* hot-fix: Enforce minimum stack size of 64KB
* core/kernel: implement condvar signalto
* Minor Translation Fixes (#1691)
* cache: Invalidate pages for file reads. (#1726)
* renderer_vulkan: Bind null color attachments when target is masked out. (#1740)
* Displays FPS before frame latency (#1736)
* liverpool: implement Rewind and IndirectBuffer packets
* Fix for R4G4B4A4UnormPack16 Tiled image (#1738)
* Add default value for Separate Update Folder (#1735)

Download:
ShadPS4 Pre (2024/12/12) : gofile mirrored mixdrop usersdrive
Source: Here



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