EmuCR Feeds
Email Us

EmuCR: SameBoy SameBoy v1.0 is released. SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.

SameBoy v1.0 Changelog:
New/Improved Features
SameBoy for watchOS is now available:
Transfer ROMs and saves to and from the iOS frontend (App Store only)
Two customizable control schemes optimized for a small screen
Fast Forward and Rewind support
Settings and synced from the paired iPhone
Available to active supporters or via a one-time payment
The Cocoa frontend is now digitally signed and notarized
SameBoy on Open Desktop platform can now generate thumbnails in file browsers via theXDG Thumbnails API
Improved AirPlay Mirroring support in the iOS frontend
Full-screen mode is now supported in the iOS frontend if a controller is used
The Cocoa and SDL frontends now support automatic model selection
Cheat Search is now available from the Cheats menu in the Cocoa frontend
The user interface for the Cheats window has been improved in the Cocoa frontend
The Cocoa and SDL frontends can now associate keyboard or joypad buttons with Rapid A or Rapid B
Game Boy Printer can now be emulated in the iOS frontend
Cheats can now be used in the iOS frontend
iCloud support was added to the iOS frontend (App Store release only)
The palette editor was added to the iOS frontend; it can now import, export and create its own palettes
7 new palettes were added to all frontends
The horizontal layout on iPhones that have a notch has been improved
3 new interface themes were added to the iOS frontend (App Store release only)
Improved ISX file compatibility
The Cocoa frontend and now select a monospace font to be used in the debugger and other development windows
The cartridge icons have been retouched and visually improved
The SDL frontend on Windows can now associate itself with supported ROM files, and provide them with icons
The box filter used for audio downsampling has been replaced with band-limited synthesis, vastly improving audio quality in all frontends
A warning is now shown when loading a ROM with a RAM size smaller than a single bank
iPhones that have x4 and x5 cameras can now pick a virtual x2 zoom factor when emulating a Game Boy Camera
Improved the OAM viewer in the Cocoa frontend so it correctly show objects even when the object palette is all set to a single color
Quick Look has been updated to support the newer thumbnailing and previewing APIs, required by macOS Sequoia
Accuracy Improvements/Fixes
Improvements to OAM accessibility timings
Improvements to PPU timings in CGB revisions 0 to C
These revisions are no longer marked as "Experimental"
More accurate emulation of SCX write conflicts on all models
More accurate PPU fetcher timings, fixes visual glitches in in “Mr. Chin's Gourmet Paradise” and “Turrican”
Improved accuracy of cases where WX is 166 on pre-CGB models
Improved accuracy of window edge cases, including emulation of a newly-discovered CGB window glitch, and improved accuracy in double speed mode
Improved accuracy of LYC edge cases when emulating CGB revisions 0 to C in double speed mode
Improved emulation of LCDC OBJ_EN write conflicts
Bug Fixes
Fixed a bug that caused the Mute menu item to incorrectly appear marked while a ROM is paused in the Cocoa frontend
Fixed a bug that made keyboard shortcuts affect the wrong ROM in certain cases where multiple ROMs and debug windows were open in the Cocoa frontend
Fixed a bug that prevented macOS 10.13 and older from using Link Cable emulation in the Cocoa frontend
Fixed a bug that made importing palettes in the Cocoa frontend glitchy
Fixed a bug that made Game Boy Camera emulation in the Cocoa frontend sometime incorrectly stretch the camera input to incorrect aspect ratios
Fixed a bug that made audio output too low in the iOS frontend under certain conditions
Fixed a bug that caused the Library in the iOS frontend to crash if ROMs were modified in the Files app while it was open
Misc Internal Changes
The core now supports outputting 2MHz audio (without downsampling)
The Quick Look plugin and the main application now share the same code on disk, making the Cocoa frontend slightly smaller
Fixed a bug that caused certain APIs to return success values despite failing
Improved thread and context safety assertions in the core
make lib builds SameBoy as a dynamic library now, in addition to the previously available static library
This includes Windows support, which remains unsupported for static libraries
Improvements to the core APIs. The API is now stable and documented

Download: SameBoy v1.0
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!