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EmuCR: GearboyGearboy v3.6.0 is released. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

Gearboy Features:
- Highly accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction and memory timing, passes instr_timing.gb and mem_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5), ROM + RAM and multicart cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities including mid-scanline timing.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Saves battery powered RAM cartridges to file.
- Save states.
- Compressed rom support (ZIP deflate).
- Game Genie and GameShark cheat support.
- Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi, iOS and as a libretro core (RetroArch).

Gearboy v3.6.0 Changelog:
Windows ARM64 support.
Updated GLEW, SDL, Imgui, mINI, miniz and NFD libraries to latest version.
Properly codesign and notarize macOS binaries.
Improved audio client.
Game mode in macOS.
Manual integer video scale settings.
[Debugger] Docking windows and multi viewport.
[Debugger] Improved memory editor.
[WiiU] Aroma CFW Compatibility by @Ploggy in #183
[ios/tvos] Properly set min supported version by @warmenhoven in #185
Quality of life updates.
Minor bugfixes.

Download: Gearboy v3.6.0
Source:Here



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