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EmuCR: Flycast Flycast Git (2024/12/29) is compiled. Flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast.

Flycast Git changelog:
* Merge remote-tracking branch 'origin/dev'
* dreamconn: open pause menu when LT+RT+Start is pressed
* dreamconn: send data with socket to avoid fragmentation. Build fix
* dreamconn: send buzzer messages. Rename controller. Use asio iostream
* net: add asio. use it for the gdb agent
* picotcp: accept PSH flag in SYN+ACK packets
* picotcp: Integer Overflow in pico icmp4
* picotcp: Discard incoming TCP segments with zero-len options
* picotcp: Fixed bug in tcpopt_len_check (rolling back index).
* picotcp: add socket event before socket is deleted
* picotcp: Resolved memory leak
* dreamconn: detect dreamconn+ with VID/PID. Send maple data as text.
* more windows build fix
* cheat to work around fur fighters hanging
* fix windows build
* input: dreamconn+ support prototype
* rend: last frame was sometimes presented after the game is stopped
* fix build without dynarec
* sh4: work around previous SCIF issues when loading a state
* rend: split texture conversion routines into their own file
* rend: get rid of globals for fog/palette updates & tex cache flush
* ui: show boxart cover when starting a game
* vgamepad: enable touch mouse when lightgun used
* lightgun xhair: centralize logic in crosshairNeeded()
* vgamepad: hide btn0 and map reload to btn1 for lightgun games
* audio: reset buffer on loadstate/term. Fix null audio driver on windows
* win32: fix opening CD drive on command line. libretro build fix
* gdrom: stop cdda playback when reaching session lead out
* ui: add cancel button when inserting a disk
* rend: support planar VQ textures
* win32: force libcdio static link
* gdrom: add support for hardware CD-ROM devices
* battle cable: notify user when data first received from peer
* lightgun: wiggle the reported lightgun position in a 2x2 square
* sh4: SCIF DR bit can't be reset if rx fifo isn't empty
* arcade: add input descriptors for most games
* naomi: set offscreen sensor when reloading. fix wldkicks PCB inputs
* Merge remote-tracking branch 'origin/master' into dev
* ci: update freebsd and openbsd versions
* deps: update sdl to version 2.30.10
* Merge remote-tracking branch 'origin/master' into dev
* better CI job names
* android: fix scaling when editing vgamepad. vgamepad code clean up
* android,ios: arcade vgamepad layout. android vgamepad rewrite
* vulkan: delay updating imgui texture when driver has just been reset
* systemsp: input remapping. Input desc for mushiking, dinoking, lovebery
* gdrom: fix deserialization crash
* gdrom: reduce dma buffer size. reios: schedule dma reads by chunks
* ui: never disable Up and Down buttons on iOS. rename source files
* ios, android: load custom vgamepad image. disable unused controls
* android: add BooleanArray to jni util. refactor using templates
* android: add mime-type argument to addStorage()
* naomi: vf4 and mazan input descriptors
* input: fix potential race condition with analog ramp up/down
* input: implement ramp up/down for analog axes mapped to buttons
* ios: allow virtual gamepad layout customization
* gl: test glBlitFramebuffer compliance and disable its use if failing
* vk: defer deleting framebuffers in ScreenDrawer and lr context
* android: draw onscreen gamepad with imgui
* libretro build fix
* gdrom: update settings and more when swapping disks
* naomi: load and decrypt gd-rom on demand
* naomi: emulate dimm registers for gd cart
* sh4: split xffr array. Fix FPCB_PAD on windows
* dynarec: use sh4 ctx to get register pointers. prefer offset
* sh4: move sqWrite func into sh4 context. Simplify usage
* sh4: pass sh4 context to dynarecs, sh4cycles and caches
* sh4: test fix
* sh4: build fix. rounding mode refactoring
* sh4: pass context to interpreter funcs. get rid of sh4 regs #define
* rec-arm64: fix Store Queue write handlers
* sh4: refactor interpreter and recompiler with Sh4Executor interface
* sh4: pass sh4 context to sq write handlers
* sh4: move sq_buffer into sh4 context
* sh4: move Sh4RegType & GetRegPtr into sh4/dyna
* sh4: refactor GetDR/SetDR and access to fp registers
* refactor sh4_sr_GetFull/sh4_sr_SetFull
* get rid of settings.dynarec.disable_nvmem
* get rid of TARGET_NO_EXCEPTIONS
* maple: do a full save of the vmu after loading a state
* maple: base vmu file name on game ID for multidisk games
* atomiswave: set dma speed to 7 MB/s for all aw games and conversions
* naomi: improve performance of M1 and M4 carts dma
* maple: add Full Controller with 2 analog sticks and all buttons

Download:
Flycast Git (2024/12/29) x64 : gofile mirrorace mirrored qiwi ranoz usersdrive
Flycast Android : Google Play
Source:Here



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