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EmuCR: ShadPS4ShadPS4 Pre (2024/11/21) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* Don't use github as a CDN for Discord RPC icon (#1496)
* Proper MSAA surfaces support (#1560)
* Bump to Clang 18 (#1549)
* Respect game brightness settings (#1559)
* hot-fix: correct M-tiled surface size calculation when mip is less than a tile
* image_view: Use array view for color/depth buffers with multiple layers. (#1556)
* savedata: fix dir name search with wildcard (#1552)
* Implement V_MED3_U32 vector ALU Opcode (#1553)
* Don't read uninitialized memory in `sceSystemServiceReceiveEvent` (#1554)

Download:
ShadPS4 Pre (2024/11/21) : gofile mirrored mixdrop ranoz usersdrive
Source: Here



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