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EmuCR: Project 64Project64 Git (2024/11/28) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Try to fix appveyor.yml
* Core: CX86RecompilerOps::SPECIAL_NOR Ignore write to r0
* Core: Have CX86RecompilerOps::SPECIAL_XOR treat R0 as 64bit constant
* Core: Have CX86RecompilerOps::SPECIAL_AND unmap the register on const write
* Core: Ignore write in CX86RecompilerOps::SPECIAL_OR
* Core: CX86RecompilerOps::ADDIU should not ignore when not 32bit mapped
* Core: With CONST64 CX86RegInfo::WriteBackRegisters might not write the high 32bit correct
* Core: Better handling of SW with address not sign extended
* core: if lwl or lwr, in CX86RecompilerOps::CompileLoadMemoryValue, make sure that we are loading rt
* Core: When running as recompiler in 32bit mode, if LW/SW are in delay slots on block boundaries use 32bit interpter functions
* Core: fix CX86RecompilerOps::CompileLoadMemoryValue Map_GPR_32bit when called from LWC1
* Core: Zip load in CN64System::LoadState uses utf16 path
* Core: Get Zip files to use utf16 paths

Download:
Project64 Git (2024/11/28) x64 : 1cloudfile gofile mirrorace mirrored mixdrop ranoz send usersdrive
Project64 for Android : Project64 for Android
Source:Here



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