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EmuCR: PCSX-ReduxPCSX-Redux Git (2024/11/22) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1559 from grumpycoders/more_lua_stuffs
* Update cpu cycles to 64-bits
* Merge branch 'main' into more_lua_stuffs
* Merge pull request #1805 from nicolasnoble/64bits-counters
* Missed a spot.
* Few more uint32 -> uint64 upgrades.
* Moving cycle counters to 64-bits.
* Expose cpu clockspeed constant to lua
* Add getCPUCycles function to Lua

Download:
PCSX-Redux Git (2024/11/22) x64 : gofile mirrorace mirrored mixdrop ranoz send usersdrive
Source:Here



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