DuckStation Git (2024/11/25) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GPU/TextureCache: Move replacement cache onto the GPU
* GPUDevice: Fix VRAM usage calculation for compressed textures
* D3D12Device: Clang warning fixes
* GPU: Rework "All Borders" cropping to be aspect correct
* GPU/HW: Fix sprite mode triggering on screen-aligned UVs
* GPU/HW: Support filtering with texture cache
* GPU/HW: Fix incorrect sampling at 1x with TC
* SPU: Zero out upper ADPCM filters
* CDROM: Fix incorrect clmap in XA-ADPCM decoding
* Achievements: Use rc_client for pause throttling
* Qt: Add game list language override option
* GameDatabase: Add missing flags
* GPU/HW: MSAA samples change needs to recreate pipelines
* Image: Support decompressing BC1-7
* Util: Add TextureDecompress
* GPUDevice: Support compressed textures
* Image: Refactor to a more generic class
* GPUDevice: Support generating mipmaps
* GPUDevice: Add compute shader support
* Timer: Fix >1 second sleeps on MacOS
* Updated Swedish translation (#3333)
* InputManager: Workaround macro chord trigger issue
Download:
DuckStation Git (2024/11/25) :
1cloudfile
gofile
mirrorace
mirrored
mixdrop
ranoz
send
Source:Here
0 Comments
Post a Comment