PCSX-Redux Git (2024/10/25) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1791 from nicolasnoble/vscode-extension-cube-and-arm
* VSCode extension work
* Merge pull request #1790 from nicolasnoble/better-cxx
* Having a crt0 for C++ which:
* Merge pull request #1779 from spicyjpeg/vscode-extension
* Merge branch 'main' into vscode-extension
* Actually fix Python install detection on Windows
* Use execFile(), add Python detection workaround
* Merge branch 'grumpycoders:main' into vscode-extension
* Merge branch 'grumpycoders:main' into vscode-extension
* More updates to CMake bare metal templates
* Add Python venv support to VS Code extension, bump to 0.3.8
* Update VS Code extension bare metal templates
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PCSX-Redux Git (2024/10/25) x64 :
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Source:Here
2024-10-25
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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