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EmuCR: PCSX-ReduxPCSX-Redux Git (2024/10/19) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Upgrading formatter.
* Merge pull request #1781 from CloudMracek/main
* Shuffling things a bit to using constexpr.
* Assiging default values to zIndex and mac0 variables so Codacy is happy
* Added a cube example to psyqo

Download:
PCSX-Redux Git (2024/10/19) x64 : buzzheavier gofile mirrored mixdrop send usersdrive
Source:Here



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