2024-10-30

DuckStation Git (2024/10/30)

EmuCR: DuckStation DuckStation Git (2024/10/30) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* FullscreenUI: Fix footer text in save state submenu
* GameDB: Finished off the database DEMO genre entries
* dep/libchdr: Correctness fixes for 9e5deb8
* GPU/SW: Fix polyline culling
* GameDatabase: Add ForceFullBoot trait
* Cheats: Only apply overclock when it is not already enabled
* System: Fix per-game fast boot applying too late
* GPU/HW: Only enable fbfetch/DSB when needed
* GPU/HW: GLSL ES compile fix
* Misc: Android build fixes
* System: Add 'Task Threads'
* Timer: Fix sleep timer handle leak
* Threading: Add error checking to semaphore
* GTE: Remove dependency on GPUDevice
* System: Pack state in struct
* System: Move private functions to separate header
* System: Move perf counters to separate namespace
* System: Use frame rate for speed calculation

Download:
DuckStation Git (2024/10/30) : 1cloudfile buzzheavier gofile mirrored mixdrop ranoz send usersdrive
Source:Here

0 Comments

Post a Comment