ShadPS4 Git (2024/09/07) is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 changelog:
* ci: enable cmake cache on all platforms (SDL/Qt) (#622)
* Adding Refresh icon to toolbar (#816)
* shader_recompiler: Implement data share append and consume operations (#814)
* libSceRtc HLE (#697)
* core/libraries/save_data: Implement wildcard searches on `sceSaveDataDirNameSearch` (#817)
* Merge pull request #770 from OFFTKP/jump
* Get rid of unnecessary jump
* shader_recompiler: Add more opcodes (#802)
* Implement V_MOVREL variants (#745)
* Fix incompatible format images being passed on overlap resolve (#794)
* Updated sq translation (#791)
* vulkan: Add VK_KHR_format_feature_flags_2 to extensions. (#803)
* shader_recompiler: Add ConvertF16F32 to FP16 detection. (#800)
* Standardize game_data directory for game metadata. (#809)
* `sceKernelWaitEventFlag` log noise reduced
* video_core: Improve handling of image buffer aliases (#757)
Download:
ShadPS4 Git (2024/09/07) :
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Source: Here
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